riodayung

CN
On FACEIT since 2025 374 matches tracked 133 matches in 30 days
ELO ▲ 331
3,435
30-day peak: 3,437
Rank EU ▲ 416 places
#1,293 #40 in CN
30 days · before #1,709 · best #1,278
Last updated:

How does riodayung play?

Rating 1.20 (from 160 matches) K/R 0.82 ADR 86.9 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 84%
Rating spread from 160 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 26% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 65%+14 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−16 pp better than 1%
AWP share of kills 34%+23 pp better than 98%
K/D 1.30+0.27 better than 97%
Pistol kills per match 2.9
Knife kills 7 in 374 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 85%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 76x 4K, 5 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.55+0.25 better than 95%
Rounds with a death 63%−8 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 3,351
▼ Got worse
K/R −0.09, ADR −8.5, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.81 (at the start 0.90).

Patterns

From the last 374 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −30 ELO
48 matches · 58% wins
On Sundays −91 ELO, win rate 43%

riodayung loses the most ELO on Anubis: −30 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage190
59% better than 76%
0.83 better than 85%
87.6 better than 81%
1.15 better than 82%
65% of 736 duels better than 98%
40% of 158 situations better than 56%
Dust 288
48% better than 36%
0.82 better than 83%
86.7 better than 77%
1.26 better than 95%
68% of 311 duels better than 99%
44% of 66 situations better than 68%
Anubis48
58% better than 70%
0.79 better than 73%
83.9 better than 64%
1.22 better than 92%
60% of 151 duels better than 89%
45% of 49 situations better than 68%
Nuke26
42% better than 11%
0.84 better than 78%
87.7 better than 71%
1.19-
62% of 121 duels better than 87%
39% of 18 situations better than 49%
Inferno10
40% -
0.83 -
85.6 -
1.21-
64% of 39 duels -
50% of 6 situations -
Ancient5
40% -
0.71 -
82.4 -
-
50% of 14 duels -
0% of 3 situations -
Overpass3
67% -
0.88 -
97.7 -
-
78% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How riodayung plays

Across 374 matches riodayung averages K/R 0.82 and ADR 86.9; the rating across the 160 rated matches is 1.20. Biggest strength: Opening duels won at 65%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 35%. That is better than only 1% of players on level 10. On average 18.0 kills per match, 35% of them headshots. The strongest map is Mirage with a 59% win rate in 190 matches. In 93 of 160 matches the rating was 1.10 or higher (58%), in 25 it was below 0.90. In 334 matches with detailed stats: 76 4Ks and 5 aces. Best month by rating: October 2026 at 1.23. riodayung loses the most ELO on Anubis (−30 ELO, win rate 58%). Things go best on Mirage (+186 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, ADR −8.5, Win rate −10 pp. Unchanged in recent months: ELO at 3,351. Last 30 days: 133 matches, win rate 56%, ELO balance +156.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.