rimixd
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).
Compared with 684 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (9%).
Clutch
Average15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.77 K/D and so clearly below the average (0.94).
Impact
Weakness1.5 MVPs per match and so well below the average (2.1).
Utility and deaths
Average21% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.63. Last 3 months: 0.59 (at the start 0.50). Clearly below the average (0.69).
Rating, 1.00 is an average match
Best month: October 2026 with 0.89. Last 3 months: 0.84 (at the start 0.71). Well below the average (0.96).
Damage per round (ADR)
Best month: October 2026 with 72.2. Last 3 months: 67.8 (at the start 56.3). Clearly below the average (76.8).
Share of headshot kills
Best month: May 2026 with 53%. Last 3 months unchanged at 43%. Right on the average (43%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 52% (at the start 44%). Right on the average (52%).
Best month: October 2026 with 1,050. Last 3 months: 999 (at the start 764).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
rimixd loses the most ELO on Dust 2: −3 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.75 · Dust 2
- Most kills in a match: 29 · Mirage
- Longest win streak: 11 wins in a row · Dust 2
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How rimixd plays
Across 148 matches rimixd averages K/R 0.56, ADR 63.8 and a rating of 0.79. Most room to improve: Rating at 0.79, better than only 2% of level 4 players. Averages 12.3 kills per match with 43% headshots. The strongest map is Ancient with a 71% win rate in 21 matches. In 20 of 148 matches the rating was 1.10 or higher (14%), in 108 it was below 0.90. In 96 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 0.89. rimixd loses the most ELO on Dust 2 (−3 ELO, win rate 45%). Things go best in match 3 of the day (+167 ELO, win rate 76%). Match no. 3 of the day goes best: 76% win rate, +167 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +11.5, Win rate +8 pp, ELO +235. Unchanged in recent months: Headshots at 43%. Last 30 days: 61 matches, win rate 52%, net ELO +52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.