rilla7

Japan
On FACEIT since 2019 224 matches tracked 55 matches in 30 days
Last updated:

How does rilla7 play?

Rating 1.30 (from 203 matches) K/R 0.92 ADR 96.7 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 203 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 36% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.8+1.2 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.33+0.28 · Ø 1.05 better than 97%
Pistol kills per match 4.4
Zeus kills1 in 224 matches
Knife kills 33 in 224 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.4% of rounds and so well above the average (13.5%).

2K rounds 17.4%+3.9 pp · Ø 13.5% better than 98%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 46x 4K, 8 aces in 146 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.31).

Utility hit rate 40%+6 pp · Ø 34% better than 88%
Utility damage per round 6.7+2.7 · Ø 4.0 better than 96%
Enemies flashed per round 0.67+0.36 · Ø 0.31 better than 99%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.06
= Stayed the same
ADR at 97.3, ELO at 2,882
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: November 2026 with 0.97. Last 3 months: 0.94 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −38 ELO
73 matches · 45% win rate
On Inferno −8 ELO
24 matches · 50% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 35%

rilla7 loses the most ELO in match 1 of the day: −38 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
52% better than 43%
0.93 better than 97%
99.2 better than 97%
1.31 better than 97%
58% of 286 duels better than 83%
29% of 42 situations better than 21%
Dust 266
62% better than 79%
0.97 better than 98%
99.5 better than 97%
1.36 better than 98%
63% of 144 duels better than 94%
41% of 51 situations better than 58%
Ancient32
44% better than 19%
0.87 better than 91%
91.1 better than 86%
1.20 better than 88%
50% of 80 duels better than 37%
48% of 27 situations better than 73%
Inferno24
50% better than 23%
0.93 better than 92%
97.8 better than 91%
1.34 better than 92%
61% of 66 duels better than 80%
33% of 15 situations better than 35%
Anubis15
53% better than 47%
0.75 right on the average
82.3 better than 54%
1.12-
42% of 48 duels better than 7%
57% of 7 situations better than 88%
Cache6
33% -
1.11 -
110.1 -
1.64-
67% of 30 duels -
67% of 6 situations -
Nuke6
17% -
0.67 -
80.3 -
0.88-
48% of 23 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rilla7 plays

Across 224 matches rilla7 averages K/R 0.92 and ADR 96.7; the rating across the 203 rated matches is 1.30. Biggest strength: Rating at 1.30, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 20.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 62% win rate in 66 matches. In 139 of 203 matches the rating was 1.10 or higher (68%), in 33 it was below 0.90. In 146 matches with detailed stats: 46 4Ks and 8 aces. Best month by rating: November 2026 at 1.39. rilla7 loses the most ELO in match 1 of the day (−38 ELO, win rate 45%). Things go best in match 2 of the day (+22 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +22 ELO. Improved over the last three months: K/R +0.05, Rating +0.06. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: ADR at 97.3, ELO at 2,882. Last 30 days: 55 matches, win rate 55%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.