rikseB

Latvia
On FACEIT since 2026 304 matches tracked 28 matches in 30 days
Last updated:

How does rikseB play?

Rating 1.20 K/R 0.85 ADR 86.5 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 304 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 54%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.22+0.19 · Ø 1.03 better than 91%
Pistol kills per match 4.1
Knife kills 9 in 304 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 54x 4K, 7 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +156
= Stayed the same
K/R at 0.84, ADR at 86.3, Headshots at 50%
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.97. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −55 ELO
25 matches · 52% win rate
In match 4 of the day −49 ELO
33 matches · 39% win rate
Between 18:00 and 24:00 +3 ELO, win rate 43%
On Tuesdays −41 ELO, win rate 39%

rikseB loses the most ELO on Nuke: −55 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 53 · Dust 2
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.98 · Dust 2

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
49% better than 37%
0.87 better than 92%
86.9 better than 76%
1.22 better than 92%
60% of 357 duels better than 90%
25% of 61 situations better than 15%
Dust 266
44% better than 22%
0.83 better than 84%
86.5 better than 74%
1.16 better than 83%
53% of 352 duels better than 58%
39% of 36 situations better than 51%
Anubis53
49% better than 38%
0.85 better than 89%
86.4 better than 74%
1.18 better than 86%
52% of 313 duels right on the average
31% of 35 situations better than 31%
Ancient45
56% better than 64%
0.87 better than 93%
86.6 better than 74%
1.23 better than 94%
57% of 206 duels better than 78%
44% of 39 situations better than 67%
Nuke25
52% better than 42%
0.86 better than 86%
87.2 better than 72%
1.21 better than 86%
53% of 133 duels better than 53%
29% of 21 situations better than 28%
Cache23
43% better than 17%
0.87 better than 93%
86.5 better than 76%
1.24 better than 93%
57% of 100 duels better than 77%
33% of 18 situations better than 38%
Inferno19
47% better than 25%
0.84 better than 79%
83.9 better than 54%
1.15 better than 72%
50% of 78 duels better than 31%
25% of 12 situations better than 21%

Compared with players on the same level who have at least 15 matches on the map.

How rikseB plays

Across 304 matches rikseB averages K/R 0.85, ADR 86.5 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 51% headshots. The strongest map is Ancient with a 56% win rate in 45 matches. In 179 of 304 matches the rating was 1.10 or higher (59%), in 68 it was below 0.90. In 243 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: July 2026 at 1.34. rikseB loses the most ELO on Nuke (−55 ELO, win rate 52%). Things go best on Dust 2 (+50 ELO, win rate 44%). Match no. 3 of the day goes best: 67% win rate, +24 ELO. Improved over the last three months: Win rate +3 pp, ELO +156. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.84, ADR at 86.3, Headshots at 50%. Last 30 days: 28 matches, win rate 57%, net ELO +155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.