rikardo

Bosnia & Herzegovina
On FACEIT since 2022 159 matches tracked 70 matches in 30 days
ELO ▲ 263
2,083
30-day peak: 2,083
Rank EU
#203,343
Bosnia & Herzegovina #632 in Bosnia & Herzegovina
Last updated:
Next update possible in 1h 51m

How does rikardo play?

Rating 1.00 K/R 0.70 ADR 77.2 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 10% normal 0.90 to 1.09 30% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 13x 4K, 0 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +254
= Stayed the same
K/R at 0.69, ADR at 76.2, Headshots at 43%
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −51 ELO
21 matches · 43% win rate
On Dust 2 −18 ELO
37 matches · 46% win rate
Between 18:00 and 24:00 +12 ELO, win rate 40%
On Fridays −55 ELO, win rate 35%

rikardo loses the most ELO on Inferno: −51 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Ancient
  5. Most kills in a match: 33 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
46% better than 30%
0.71 better than 35%
77.4 better than 32%
1.04 better than 52%
39% of 122 duels better than 4%
33% of 27 situations better than 37%
Anubis28
46% better than 29%
0.75 better than 55%
83.6 better than 63%
1.07 better than 63%
57% of 96 duels better than 81%
33% of 18 situations better than 36%
Mirage26
46% better than 27%
0.72 better than 40%
74.8 better than 22%
1.04 better than 54%
43% of 80 duels better than 12%
36% of 22 situations better than 43%
Ancient24
54% better than 64%
0.71 better than 37%
83.2 better than 64%
0.99 better than 40%
48% of 102 duels better than 33%
50% of 14 situations better than 81%
Inferno21
43% better than 16%
0.66 better than 14%
74.3 better than 16%
0.91 better than 9%
70% of 70 duels better than 99%
42% of 19 situations better than 54%
Nuke12
42% -
0.65 -
69.7 -
0.91-
53% of 36 duels -
50% of 6 situations -
Cache11
45% -
0.60 -
68.3 -
0.87-
36% of 44 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rikardo plays

Across 159 matches rikardo averages K/R 0.70, ADR 77.2 and a rating of 1.00. Biggest strength: Utility damage per round at 5.7, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 44% headshots. The strongest map is Ancient with a 54% win rate in 24 matches. In 46 of 159 matches the rating was 1.10 or higher (29%), in 66 it was below 0.90. In 139 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. rikardo loses the most ELO on Inferno (−51 ELO, win rate 43%). Things go best on Mirage (+87 ELO, win rate 46%). Improved over the last three months: Win rate +4 pp, ELO +254. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.69, ADR at 76.2, Headshots at 43%. Last 30 days: 70 matches, win rate 53%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.