riil3

Serbia
On FACEIT since 2016 508 matches tracked 88 matches in 30 days
ELO ▲ 255
3,526
30-day peak: 3,526
Rank EU ▲ 1,482 places
#1,373
Serbia #37 in Serbia
30 days · prev. #2,855 · best #1,299
Last updated:

How does riil3 play?

Rating 1.05 (from 336 matches) K/R 0.73 ADR 78.6 from 508 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 400 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
AWPerClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (350 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 68%
Opening duels won 55%+2 pp · Ø 53% better than 54%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 76%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 59%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (54%).

Headshot rate 41%−13 pp · Ø 54% better than 6%
AWP share of kills 29%+16 pp · Ø 13% better than 86%
K/D 1.04−0.06 · Ø 1.10 better than 17%
Pistol kills per match 2.6 from the last 400
Knife kills 18 in 400 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so slightly below the average (4.4%).

2K rounds 14.1%−0.1 pp · Ø 14.2% better than 36%
3K rounds 4.0%−0.4 pp · Ø 4.4% better than 22%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 50x 4K, 7 aces in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 38%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 33%
Enemies flashed per round 0.36+0.02 · Ø 0.34 better than 55%
Deaths per round 70%−1 pp · Ø 71% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.05, ELO +293
= Stayed the same
K/R at 0.74, ADR at 79.2, Headshots at 41%, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months: 0.74 (at the start 0.71). Slightly below the average (0.77).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −188 ELO
119 matches · 50% win rate
On Inferno −94 ELO
22 matches · 50% win rate
Between 0:00 and 6:00 −37 ELO, win rate 48%
On Fridays −114 ELO, win rate 43%

riil3 loses the most ELO on Mirage: −188 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.20 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
50% better than 22%
0.71 better than 12%
77.5 better than 12%
1.00 better than 13%
52% of 538 duels better than 31%
46% of 48 situations better than 71%
Dust 2112
59% better than 54%
0.76 better than 35%
82.6 better than 36%
1.09 better than 37%
57% of 553 duels better than 63%
32% of 62 situations better than 27%
Ancient59
61% better than 63%
0.75 better than 31%
79.5 better than 21%
1.09 better than 42%
56% of 226 duels better than 61%
45% of 33 situations better than 67%
Nuke36
58% better than 40%
0.73 better than 20%
78.0 better than 15%
1.05 better than 27%
58% of 192 duels better than 71%
33% of 30 situations better than 35%
Inferno22
50% better than 32%
0.71 better than 33%
75.0 better than 19%
1.02 better than 37%
48% of 97 duels better than 27%
63% of 16 situations better than 91%
Cache21
71% -
0.76 -
81.2 -
1.11-
59% of 87 duels -
33% of 6 situations -
Anubis14
43% -
0.68 -
71.3 -
0.92-
60% of 57 duels -
40% of 5 situations -
Debris3
100% -
0.67 -
74.0 -
1.00-
50% of 32 duels -
50% of 4 situations -
Splat3
0% -
0.44 -
64.0 -
0.65-
28% of 25 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How riil3 plays

Across 508 matches riil3 averages K/R 0.73 and ADR 78.6; the rating across the 336 rated matches is 1.05. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 3,500+ ELO players. Averages 15.5 kills per match with 41% headshots. The strongest map is Cache with a 71% win rate in 21 matches. In 156 of 400 matches the rating was 1.10 or higher (39%), in 135 it was below 0.90. In 350 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: November 2026 at 1.09. riil3 loses the most ELO on Mirage (−188 ELO, win rate 50%). Things go best on Cache (+256 ELO, win rate 71%). Match no. 3 of the day goes best: 64% win rate, +61 ELO. Improved over the last three months: Rating +0.05, ELO +293. Unchanged in recent months: K/R at 0.74, ADR at 79.2, Headshots at 41%, Win rate at 56%. Last 30 days: 88 matches, win rate 57%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.