rigourD

Germany
On FACEIT since 2020 350 matches tracked 81 matches in 30 days
ELO ▲ 244
2,411
30-day peak: 2,427
Rank SA ▲ 2,255 places
#1,598
Germany #1,943 in Germany
30 days · prev. #3,853 · best #1,598
Last updated:

How does rigourD play?

Rating 0.97 K/R 0.70 ADR 78.0 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 350 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.96−0.08 · Ø 1.04 better than 19%
Pistol kills per match 2.9
Knife kills 1 in 350 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 26%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 18%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 38x 4K, 1 ace in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +320
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 78.6
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
78 matches · 45% win rate
On Mondays −153 ELO, win rate 47%

rigourD loses the most ELO in match 2 of the day: −26 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno
  4. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage171
52% right on the average
0.71 better than 31%
80.3 better than 44%
0.96 better than 23%
47% of 829 duels better than 24%
32% of 66 situations better than 30%
Ancient71
55% better than 58%
0.70 better than 26%
77.2 better than 27%
0.96 better than 22%
53% of 340 duels better than 59%
40% of 35 situations better than 55%
Nuke35
60% better than 67%
0.72 better than 38%
77.1 better than 31%
1.03 better than 45%
49% of 172 duels better than 32%
59% of 17 situations better than 91%
Anubis31
65% better than 86%
0.70 better than 27%
76.9 better than 25%
1.03 better than 47%
49% of 128 duels better than 33%
31% of 16 situations better than 29%
Inferno15
53% better than 44%
0.65 better than 7%
74.5 better than 11%
0.93 better than 9%
53% of 83 duels better than 46%
20% of 5 situations better than 12%
Dust 213
54% -
0.66 -
72.9 -
0.89-
49% of 89 duels -
13% of 8 situations -
Cache12
33% -
0.60 -
66.1 -
0.85-
40% of 47 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rigourD plays

Across 350 matches rigourD averages K/R 0.70, ADR 78.0 and a rating of 0.97. Most room to improve: 3K rounds at 3.4%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 51% headshots. The strongest map is Anubis with a 65% win rate in 31 matches. In 109 of 350 matches the rating was 1.10 or higher (31%), in 144 it was below 0.90. In 293 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. rigourD loses the most ELO in match 2 of the day (−26 ELO, win rate 45%). Things go best on Nuke (+200 ELO, win rate 60%). Match no. 4 of the day goes best: 67% win rate, +85 ELO. Improved over the last three months: Win rate +7 pp, ELO +320. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 78.6. Last 30 days: 81 matches, win rate 60%, net ELO +208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.