rigoN

Switzerland
FACEIT verified 227 matches tracked 40 matches in 30 days
ELO ▼ 51
3,099
30-day peak: 3,193
Rank EU ▼ 332 places
#5,087 #24 in CH
30 days · before #4,755 · best #4,755
Last updated:

How does rigoN play?

Rating 1.15 (from 84 matches) K/R 0.85 ADR 91.6 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 84 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3.0 pp better than 91%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 5%−6 pp better than 30%
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.1
Knife kills 1 in 251 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+1.7 pp better than 83%
Rounds with 3K 5.8%+1.7 pp better than 94%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 35x 4K, 5 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 78%+7.0 pp better than 2%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.84, ADR at 90.9
▼ Got worse
Headshots −10 pp, ELO −103

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.91
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months unchanged at 0.84.

Patterns

From the last 251 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −276 ELO
61 matches · 48% wins
On Anubis −29 ELO
22 matches · 50% wins

rigoN loses the most ELO on Dust 2: −276 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.19 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
48% better than 35%
0.86 better than 92%
93.3 better than 94%
1.12 better than 76%
51% of 421 duels better than 47%
44% of 34 situations better than 69%
Ancient63
54% better than 56%
0.90 better than 96%
96.4 better than 97%
1.21 better than 92%
59% of 390 duels better than 87%
35% of 31 situations better than 45%
Dust 261
48% better than 36%
0.82 better than 83%
88.8 better than 83%
1.15 better than 80%
52% of 286 duels better than 54%
47% of 15 situations better than 75%
Anubis22
50% better than 42%
0.87 better than 92%
96.0 better than 97%
1.11–
58% of 95 duels better than 84%
83% of 6 situations better than 99%
Cache14
64% –
0.83 –
87.1 –
1.03–
52% of 89 duels –
0% of 4 situations –
Nuke3
0% –
0.92 –
101.2 –
-
33% of 9 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How rigoN plays

Across 227 matches rigoN averages K/R 0.85 and ADR 91.6; the rating across the 84 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 91.6. That is better than 94% of players on level 10. Most room to improve: Rounds with a death at 78%. That is better than only 2% of players on level 10. On average 18.8 kills per match, 57% of them headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 46 of 84 matches the rating was 1.10 or higher (55%), in 19 it was below 0.90. In 141 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: October 2026 at 1.24. rigoN loses the most ELO on Dust 2 (−276 ELO, win rate 48%). Things go best on Ancient (+197 ELO, win rate 54%). Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −10 pp, ELO −103. Unchanged in recent months: K/R at 0.84, ADR at 90.9. Last 30 days: 40 matches, win rate 48%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.