riflegod

China
On FACEIT since 2022 234 matches tracked 181 matches in 30 days
Last updated:

How does riflegod play?

Rating 1.01 (from 184 matches) K/R 0.71 ADR 78.6 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 20%
AWP share of kills 18%+6 pp · Ø 12% better than 83%
K/D 1.01−0.03 · Ø 1.04 better than 35%
Pistol kills per match 2.8
Knife kills 1 in 234 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 67%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 22x 4K, 5 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 23%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.10, ELO +160
= Stayed the same
K/R at 0.71, ADR at 78.7, Headshots at 45%
▼ Got worse
Win rate −8 pp

Oct to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −104 ELO
88 matches · 53% win rate
On Nuke −64 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 −114 ELO, win rate 44%
On Saturdays −25 ELO, win rate 45%

riflegod loses the most ELO on Mirage: −104 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 46 · Dust 2
  3. Recorded match no. 100 · Cache
  4. Highest rating in a match: 1.98 · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
53% better than 55%
0.73 better than 42%
80.0 better than 42%
1.02 better than 43%
60% of 293 duels better than 90%
43% of 49 situations better than 65%
Dust 256
46% better than 27%
0.70 better than 28%
79.8 better than 42%
1.04 better than 47%
58% of 163 duels better than 84%
23% of 30 situations better than 12%
Ancient32
59% better than 73%
0.69 better than 21%
75.7 better than 19%
0.97 better than 24%
55% of 117 duels better than 68%
50% of 16 situations better than 81%
Nuke23
43% better than 15%
0.68 better than 18%
74.7 better than 19%
0.93 better than 13%
60% of 80 duels better than 85%
27% of 15 situations better than 21%
Anubis18
50% better than 40%
0.72 better than 38%
77.6 better than 31%
1.03 better than 46%
53% of 64 duels better than 59%
17% of 6 situations better than 9%
Inferno10
60% -
0.73 -
82.9 -
1.01-
57% of 23 duels -
60% of 5 situations -
Cache6
50% -
0.62 -
71.5 -
0.84-
64% of 14 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How riflegod plays

Across 234 matches riflegod averages K/R 0.71 and ADR 78.6; the rating across the 184 rated matches is 1.01. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 68 of 184 matches the rating was 1.10 or higher (37%), in 72 it was below 0.90. In 181 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: November 2026 at 1.05. riflegod loses the most ELO on Mirage (−104 ELO, win rate 53%). Things go best on Dust 2 (+58 ELO, win rate 46%). Match no. 3 of the day goes best: 64% win rate, −27 ELO. Improved over the last three months: Rating +0.10, ELO +160. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.7, Headshots at 45%. Last 30 days: 181 matches, win rate 50%, net ELO −161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.