ricolino

Brazil
198 matches tracked
ELO
1,983
Peak across recorded matches: 2,164
Rank SA ▼ 315 places
#7,396
30 days · prev. #7,081 · best #6,836
Last updated:

How does ricolino play?

Rating 1.06 K/R 0.74 ADR 79.2 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 198 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 5%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.08+0.07 · Ø 1.01 better than 76%
Pistol kills per match 2.5
Knife kills 6 in 198 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 60%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 39x 4K, 5 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 61%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 58%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.09, ELO +76
= Stayed the same
ADR at 79.2, Win rate at 50%
▼ Got worse
Headshots −6 pp

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
60 matches · 40% win rate
On Dust 2 −34 ELO
43 matches · 51% win rate
Between 6:00 and 12:00 −44 ELO, win rate 39%
On Fridays +48 ELO, win rate 38%

ricolino loses the most ELO on Mirage: −53 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 5 wins in a row · Cache
  4. Highest rating in a match: 3.25 · Mirage
  5. Reached level 10 · Nuke

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
40% better than 17%
0.73 right on the average
76.5 better than 32%
1.04 better than 58%
48% of 201 duels better than 34%
39% of 36 situations better than 55%
Dust 243
51% better than 53%
0.73 right on the average
80.6 better than 52%
1.05 better than 61%
55% of 162 duels better than 74%
45% of 33 situations better than 73%
Ancient28
54% better than 62%
0.74 better than 53%
76.8 better than 28%
1.08 better than 76%
62% of 84 duels better than 95%
37% of 19 situations better than 47%
Cache28
57% -
0.74 -
84.5 -
1.04-
52% of 119 duels -
38% of 16 situations -
Anubis14
50% -
0.76 -
76.4 -
1.07-
56% of 57 duels -
67% of 12 situations -
Nuke13
38% -
0.86 -
89.1 -
1.19-
64% of 50 duels -
29% of 7 situations -
Inferno10
50% -
0.75 -
77.4 -
1.12-
48% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ricolino plays

Across 198 matches ricolino averages K/R 0.74, ADR 79.2 and a rating of 1.06. Biggest strength: Utility hit rate at 41%, better than 87% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 5% of level 9 players. Averages 16.4 kills per match with 38% headshots. The strongest map is Cache with a 57% win rate in 28 matches. In 86 of 198 matches the rating was 1.10 or higher (43%), in 70 it was below 0.90. In 165 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: September 2026 at 1.14. ricolino loses the most ELO on Mirage (−53 ELO, win rate 40%). Things go best in match 3 of the day (+116 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +116 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ELO +76. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 79.2, Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.