richestman67

China
On FACEIT since 2018 275 matches tracked 42 matches in 30 days
Last updated:

How does richestman67 play?

Rating 1.11 (from 225 matches) K/R 0.81 ADR 87.0 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 225 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 78%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 44x 4K, 3 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 83%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 33%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +5.3, ELO +179
= Stayed the same
Headshots at 57%
▼ Got worse
Win rate −11 pp

Sep to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.83
FebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −188 ELO
100 matches · 60% win rate
From match 5 of the day −169 ELO
66 matches · 48% win rate
On Mondays −7 ELO, win rate 48%

richestman67 loses the most ELO on Mirage: −188 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.35 · Ancient
  4. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
60% better than 80%
0.84 better than 84%
90.8 better than 87%
1.15 better than 80%
54% of 387 duels better than 65%
30% of 30 situations better than 25%
Ancient47
55% better than 53%
0.77 better than 56%
82.6 better than 50%
1.12 better than 71%
60% of 206 duels better than 88%
31% of 16 situations better than 30%
Dust 237
62% better than 83%
0.83 better than 82%
85.6 better than 70%
1.14 better than 76%
53% of 114 duels better than 58%
64% of 11 situations better than 96%
Anubis36
31% better than 3%
0.79 better than 71%
86.5 better than 77%
0.97 better than 22%
46% of 132 duels better than 18%
18% of 11 situations better than 8%
Nuke19
58% better than 58%
0.78 better than 59%
83.2 better than 55%
1.06 better than 54%
53% of 57 duels right on the average
14% of 7 situations better than 3%
Cache17
47% better than 25%
0.81 better than 75%
87.5 better than 77%
1.09 better than 62%
48% of 81 duels better than 32%
43% of 7 situations better than 62%
Inferno14
43% -
0.70 -
79.5 -
0.95-
41% of 54 duels -
67% of 3 situations -
Vertigo3
67% -
0.95 -
101.9 -
1.43-
83% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How richestman67 plays

Across 275 matches richestman67 averages K/R 0.81 and ADR 87.0; the rating across the 225 rated matches is 1.11. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 58% headshots. The strongest map is Dust 2 with a 62% win rate in 37 matches. In 105 of 225 matches the rating was 1.10 or higher (47%), in 66 it was below 0.90. In 209 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: July 2026 at 1.15. richestman67 loses the most ELO on Mirage (−188 ELO, win rate 60%). Things go best in match 4 of the day (+5 ELO, win rate 61%). Match no. 2 of the day goes best: 63% win rate, −40 ELO. Improved over the last three months: K/R +0.05, ADR +5.3, ELO +179. Got weaker: Win rate −11 pp. Unchanged in recent months: Headshots at 57%. Last 30 days: 42 matches, win rate 48%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.