ricericebby

United Arab Emirates
On FACEIT since 2021 66 matches tracked 41 matches in 30 days
Last updated:

How does ricericebby play?

Rating 1.12 K/R 0.82 ADR 88.0 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 66 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
EntryMulti-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 8

Compared with 1,481 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 29%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 87%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (48%).

Headshot rate 65%+17 pp · Ø 48% better than 99%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.11+0.10 · Ø 1.01 better than 84%
Pistol kills per match 3.1
Knife kills 3 in 66 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.2%).

2K rounds 15.9%+2.7 pp · Ø 13.2% better than 95%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 94%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 15x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 33%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
Whether ricericebby is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.85
MayJunJulAugSepOctNov

Best month: November 2026 with 0.85.

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
27 matches · 56% win rate

ricericebby loses the most ELO on Mirage: −37 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 56 · Mirage
  3. Highest rating in a match: 2.30 · Mirage

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
56% better than 71%
0.89 better than 97%
96.4 better than 97%
1.22 better than 94%
55% of 190 duels better than 75%
33% of 12 situations better than 38%
Anubis12
50% -
0.80 -
84.6 -
1.10-
60% of 72 duels -
50% of 8 situations -
Ancient8
50% -
0.85 -
94.5 -
1.17-
66% of 35 duels -
22% of 9 situations -
Inferno7
43% -
0.65 -
71.5 -
0.86-
44% of 43 duels -
0% of 3 situations -
Nuke6
67% -
0.77 -
78.1 -
1.12-
58% of 38 duels -
43% of 7 situations -
Dust 24
25% -
0.64 -
71.2 -
0.86-
40% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ricericebby plays

Across 66 matches ricericebby averages K/R 0.82, ADR 88.0 and a rating of 1.12. Biggest strength: Headshot rate at 65%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 8 players. Averages 19.0 kills per match with 65% headshots. The strongest map is Mirage with a 56% win rate in 27 matches. In 32 of 66 matches the rating was 1.10 or higher (48%), in 21 it was below 0.90. In 56 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: November 2026 at 1.16. ricericebby loses the most ELO on Mirage (−37 ELO, win rate 56%). Last 30 days: 41 matches, win rate 54%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.