rhysl

Turks & Caicos Islands
On FACEIT since 2017 277 matches tracked 20 matches in 30 days
ELO ▼ 3
2,403
30-day peak: 2,406
Rank OCE ▼ 4 places
#370
Turks & Caicos Islands #1 in Turks & Caicos Islands
30 days · prev. #366 · best #327
Last updated:

How does rhysl play?

Rating 1.20 (from 227 matches) K/R 0.85 ADR 86.4 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 227 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.25+0.21 · Ø 1.04 better than 93%
Pistol kills per match 4.1 from the last 227
Knife kills 4 in 227 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.5%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 90%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 42x 4K, 8 aces in 161 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.19
= Stayed the same
K/R at 0.87, ADR at 88.7, Headshots at 60%, Win rate at 55%, ELO at 2,403
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.89. Last 3 months: 0.87 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −142 ELO
54 matches · 44% win rate
On Dust 2 −132 ELO
55 matches · 53% win rate
Between 12:00 and 18:00 −213 ELO, win rate 46%
On Tuesdays +6 ELO, win rate 42%

rhysl loses the most ELO from match 5 of the day: −142 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.61 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
51% better than 47%
0.87 better than 92%
91.0 better than 89%
1.21 better than 91%
58% of 382 duels better than 84%
40% of 52 situations better than 57%
Dust 255
53% better than 53%
0.83 better than 85%
83.5 better than 63%
1.17 better than 85%
54% of 160 duels better than 64%
29% of 35 situations better than 24%
Cache24
58% -
0.78 -
80.6 -
1.16-
52% of 77 duels -
56% of 16 situations -
Inferno22
45% better than 20%
0.79 better than 64%
79.7 better than 30%
1.15 better than 73%
47% of 73 duels better than 19%
20% of 10 situations better than 13%
Ancient13
46% -
0.86 -
84.1 -
1.24-
53% of 43 duels -
29% of 7 situations -
Anubis11
45% -
0.90 -
87.4 -
1.34-
55% of 31 duels -
17% of 6 situations -
Nuke5
20% -
0.87 -
90.0 -
1.21-
73% of 15 duels -
0% of 3 situations -
Vertigo5
60% -
0.88 -
90.5 -
1.30-
75% of 8 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rhysl plays

Across 277 matches rhysl averages K/R 0.85 and ADR 86.4; the rating across the 227 rated matches is 1.20. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 60% headshots. The strongest map is Cache with a 58% win rate in 24 matches. In 133 of 227 matches the rating was 1.10 or higher (59%), in 46 it was below 0.90. In 161 matches with detailed stats: 42 4Ks and 8 aces. Best month by rating: October 2026 at 1.25. rhysl loses the most ELO from match 5 of the day (−142 ELO, win rate 44%). Things go best on Cache (+111 ELO, win rate 58%). Improved over the last three months: Rating +0.19. Unchanged in recent months: K/R at 0.87, ADR at 88.7, Headshots at 60%, Win rate at 55%, ELO at 2,403. Last 30 days: 20 matches, win rate 65%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.