rgn--

Kosovo
On FACEIT since 2021 55 matches tracked 31 matches in 30 days
ELO ▼ 74
2,288
30-day peak: 2,362
Rank EU
#106,441
Kosovo #1,009 in Kosovo
Last updated:

How does rgn-- play?

Rating 1.08 K/R 0.79 ADR 86.9 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 55 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 27% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 39%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.07+0.03 · Ø 1.04 better than 60%
Pistol kills per match 3.5
Knife kills 4 in 55 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.5%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 95%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 9x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether rgn-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 37 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: May 2026 with 0.81.

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
20 matches · 35% win rate
Between 0:00 and 6:00 −15 ELO, win rate 40%

rgn-- loses the most ELO in match 1 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
55% better than 63%
0.82 better than 80%
93.0 better than 92%
1.15 better than 80%
58% of 143 duels better than 84%
44% of 9 situations better than 68%
Dust 210
30% -
0.78 -
84.1 -
1.00-
56% of 71 duels -
33% of 6 situations -
Anubis9
44% -
0.81 -
84.0 -
1.10-
63% of 56 duels -
40% of 5 situations -
Ancient7
43% -
0.80 -
81.3 -
1.12-
43% of 37 duels -
33% of 3 situations -
Inferno7
29% -
0.77 -
86.6 -
1.02-
55% of 40 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rgn-- plays

Across 55 matches rgn-- averages K/R 0.79, ADR 86.9 and a rating of 1.08. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Mirage with a 55% win rate in 20 matches. In 26 of 55 matches the rating was 1.10 or higher (47%), in 14 it was below 0.90. In 37 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. rgn-- loses the most ELO in match 1 of the day (±0 ELO, win rate 35%). Things go best on Mirage (+3 ELO, win rate 55%). Last 30 days: 31 matches, win rate 48%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.