rf044

USA
On FACEIT since 2020 306 matches tracked 59 matches in 30 days
ELO ▲ 313
2,564
30-day peak: 2,564
Rank NA ▲ 2,621 places
#1,323
USA #687 in USA
30 days · prev. #3,944 · best #1,303
Last updated:

How does rf044 play?

Rating 0.99 (from 292 matches) K/R 0.70 ADR 78.8 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 292 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.99−0.06 · Ø 1.05 better than 26%
Pistol kills per match 2.5 from the last 292
Knife kills 28 in 292 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 39%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 32x 4K, 0 aces in 227 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.1).

Utility hit rate 45%+11 pp · Ø 34% better than 97%
Utility damage per round 7.6+3.5 · Ø 4.1 better than 98%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.3, Win rate +3 pp, ELO +205
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.68). Slightly below the average (0.75).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −142 ELO
51 matches · 43% win rate
In match 1 of the day +21 ELO
49 matches · 41% win rate
Between 18:00 and 24:00 +3 ELO, win rate 47%
On Tuesdays −149 ELO, win rate 39%

rf044 loses the most ELO on Anubis: −142 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.11 · Nuke

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
53% right on the average
0.71 better than 31%
79.5 better than 40%
0.99 better than 32%
53% of 593 duels better than 58%
41% of 73 situations better than 60%
Ancient58
53% better than 46%
0.71 better than 28%
78.7 better than 31%
1.01 better than 35%
52% of 246 duels right on the average
45% of 58 situations better than 69%
Anubis51
43% better than 17%
0.70 better than 27%
79.5 better than 38%
0.96 better than 21%
46% of 248 duels better than 19%
38% of 37 situations right on the average
Nuke19
53% better than 44%
0.71 better than 27%
76.7 better than 25%
1.01 better than 39%
56% of 88 duels better than 73%
29% of 17 situations better than 23%
Cache17
53% -
0.72 -
83.8 -
1.01-
53% of 76 duels -
38% of 8 situations -
Dust 217
65% better than 90%
0.65 better than 9%
75.2 better than 20%
0.91 better than 9%
41% of 75 duels better than 6%
33% of 18 situations better than 37%
Inferno10
50% -
0.69 -
78.2 -
1.00-
43% of 40 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rf044 plays

Across 306 matches rf044 averages K/R 0.70 and ADR 78.8; the rating across the 292 rated matches is 0.99. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 95 of 292 matches the rating was 1.10 or higher (33%), in 116 it was below 0.90. In 227 matches with detailed stats: 32 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. rf044 loses the most ELO on Anubis (−142 ELO, win rate 43%). Things go best in match 3 of the day (+201 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −6 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.3, Win rate +3 pp, ELO +205. Got weaker: Headshots −5 pp. Last 30 days: 59 matches, win rate 58%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.