rezi1ems

USA
On FACEIT since 2025 156 matches tracked 23 matches in 30 days
Last updated:

How does rezi1ems play?

Rating 1.02 K/R 0.77 ADR 85.1 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 156 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 8

Compared with 1,409 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 51%+1 pp · Ø 50% better than 58%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 8%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so just below the average (47%).

Headshot rate 46%−1 pp · Ø 47% better than 42%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.99−0.01 · Ø 1.00 better than 45%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 52%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 4 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +166
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 85.5, Win rate at 49%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
20 matches · 40% win rate
On Mirage −5 ELO
34 matches · 44% win rate
On Saturdays −24 ELO, win rate 33%

rezi1ems loses the most ELO in match 2 of the day: −24 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis43
53% better than 57%
0.74 better than 57%
86.8 better than 82%
1.00 better than 48%
52% of 227 duels better than 57%
33% of 21 situations better than 38%
Ancient42
52% better than 54%
0.82 better than 88%
89.5 better than 90%
1.09 better than 79%
54% of 246 duels better than 70%
13% of 16 situations better than 4%
Mirage34
44% better than 26%
0.72 better than 46%
78.8 better than 45%
0.97 better than 37%
43% of 183 duels better than 13%
56% of 9 situations better than 90%
Dust 214
50% -
0.70 -
78.2 -
0.91-
52% of 66 duels -
100% of 1 situations -
Nuke12
33% -
0.76 -
81.8 -
1.00-
48% of 87 duels -
0% of 6 situations -
Inferno9
44% -
0.90 -
95.0 -
1.20-
55% of 55 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rezi1ems plays

Across 156 matches rezi1ems averages K/R 0.77, ADR 85.1 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 87% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 16.8 kills per match with 46% headshots. The strongest map is Anubis with a 53% win rate in 43 matches. In 66 of 156 matches the rating was 1.10 or higher (42%), in 61 it was below 0.90. In 135 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. rezi1ems loses the most ELO in match 2 of the day (−24 ELO, win rate 40%). Things go best on Anubis (+203 ELO, win rate 53%). Improved over the last three months: ELO +166. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 85.5, Win rate at 49%. Last 30 days: 23 matches, win rate 43%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.