reyrey_

Russia
On FACEIT since 2015 273 matches tracked 63 matches in 30 days
Last updated:

How does reyrey_ play?

Rating 1.07 K/R 0.77 ADR 80.5 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 273 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+3 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (52%).

Headshot rate 64%+12 pp · Ø 52% better than 98%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 3.2
Knife kills 3 in 273 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 68%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 51%
4Ks and aces 52x 4K, 8 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 18%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 12%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether reyrey_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 272 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −127 ELO
51 matches · 37% win rate
In match 1 of the day −66 ELO
50 matches · 44% win rate
Between 12:00 and 18:00 −61 ELO, win rate 50%
On Tuesdays +24 ELO, win rate 43%

reyrey_ loses the most ELO on Mirage: −127 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.10 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
52% better than 44%
0.77 better than 58%
82.2 better than 52%
1.07 better than 53%
54% of 461 duels better than 61%
35% of 51 situations better than 41%
Mirage51
37% better than 4%
0.76 right on the average
76.6 better than 23%
1.05 better than 48%
53% of 159 duels better than 55%
37% of 27 situations better than 44%
Nuke33
64% better than 72%
0.75 better than 40%
80.9 better than 40%
1.04 better than 36%
53% of 133 duels right on the average
40% of 20 situations right on the average
Inferno25
52% better than 28%
0.73 better than 28%
77.7 better than 18%
1.03 better than 25%
60% of 91 duels better than 75%
25% of 12 situations better than 19%
Cache24
83% better than 99%
0.82 better than 64%
81.9 better than 38%
1.16 better than 64%
58% of 107 duels better than 68%
33% of 24 situations better than 37%
Ancient23
57% better than 62%
0.77 better than 57%
80.7 better than 41%
1.11 better than 69%
51% of 100 duels better than 43%
58% of 12 situations better than 90%
Anubis18
61% better than 75%
0.76 better than 55%
80.7 better than 45%
1.08 better than 59%
53% of 91 duels better than 55%
67% of 9 situations better than 96%

Compared with players on the same level who have at least 15 matches on the map.

How reyrey_ plays

Across 273 matches reyrey_ averages K/R 0.77, ADR 80.5 and a rating of 1.07. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 64% headshots. The strongest map is Cache with a 83% win rate in 24 matches. In 125 of 273 matches the rating was 1.10 or higher (46%), in 78 it was below 0.90. In 272 matches with detailed stats: 52 4Ks and 8 aces. Best month by rating: September 2026 at 1.11. reyrey_ loses the most ELO on Mirage (−127 ELO, win rate 37%). Things go best on Cache (+19 ELO, win rate 83%). Match no. 2 of the day goes best: 62% win rate, +13 ELO. Last 30 days: 63 matches, win rate 52%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.