rewide

Spain
On FACEIT since 2023 425 matches tracked 128 matches in 30 days
Last updated:

How does rewide play?

Rating 1.05 K/R 0.73 ADR 79.4 from 425 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 425 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (360 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 83%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.07+0.04 · Ø 1.03 better than 71%
Pistol kills per match 3.1
Knife kills 5 in 425 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 29%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 61x 4K, 4 aces in 360 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%, Win rate at 50%, ELO at 1,983
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.2

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 425 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −139 ELO
92 matches · 57% win rate
On Mirage −137 ELO
95 matches · 43% win rate
On Tuesdays −21 ELO, win rate 42%

rewide loses the most ELO on Anubis: −139 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.30 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 39 · Cache

Maps in detail

from the last 425 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
43% better than 22%
0.70 better than 33%
76.7 better than 31%
1.01 better than 47%
51% of 342 duels better than 55%
38% of 58 situations right on the average
Anubis92
57% better than 73%
0.74 better than 55%
80.1 better than 49%
1.08 better than 70%
50% of 367 duels right on the average
37% of 71 situations better than 46%
Ancient70
51% better than 53%
0.73 better than 45%
78.3 better than 35%
1.01 better than 48%
49% of 217 duels better than 39%
41% of 44 situations better than 60%
Inferno49
59% better than 68%
0.77 better than 67%
83.9 better than 68%
1.09 better than 68%
52% of 200 duels right on the average
27% of 33 situations better than 25%
Dust 248
44% better than 25%
0.73 right on the average
79.5 better than 47%
1.02 right on the average
54% of 154 duels better than 68%
33% of 33 situations better than 37%
Nuke41
46% better than 23%
0.73 better than 39%
77.7 better than 33%
1.05 better than 49%
62% of 141 duels better than 93%
33% of 30 situations better than 38%
Cache28
54% better than 50%
0.74 better than 47%
80.9 better than 46%
1.08 better than 59%
52% of 120 duels better than 45%
40% of 20 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How rewide plays

Across 425 matches rewide averages K/R 0.73, ADR 79.4 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Averages 16.2 kills per match with 54% headshots. The strongest map is Inferno with a 59% win rate in 49 matches. In 172 of 425 matches the rating was 1.10 or higher (40%), in 142 it was below 0.90. In 360 matches with detailed stats: 61 4Ks and 4 aces. Best month by rating: July 2026 at 1.10. rewide loses the most ELO on Anubis (−139 ELO, win rate 57%). Things go best on Nuke (+69 ELO, win rate 46%). Match no. 1 of the day goes best: 55% win rate, −75 ELO. Got weaker: K/R −0.04, Rating −0.06, ADR −4.2. Unchanged in recent months: Headshots at 54%, Win rate at 50%, ELO at 1,983. Last 30 days: 128 matches, win rate 51%, net ELO +220.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.