revvers

South Korea
On FACEIT since 2021 34 matches tracked 20 matches in 30 days
ELO
2,144
Rank EU
#169,974
South Korea #2,509 in South Korea
Last updated:

How does revvers play?

Rating 1.08 K/R 0.75 ADR 84.6 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 34 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

36% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 36%−15 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 34%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 26%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 12x 4K, 2 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 71%

Patterns

Soon this shows where revvers loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 2.32 · Mirage
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
55% -
0.76 -
84.7 -
1.17-
37% of 43 duels -
40% of 5 situations -
Dust 29
44% -
0.67 -
79.7 -
0.93-
32% of 28 duels -
40% of 5 situations -
Anubis5
60% -
0.81 -
91.4 -
1.17-
38% of 16 duels -
50% of 4 situations -
Ancient4
25% -
0.59 -
75.0 -
0.85-
29% of 14 duels -
0% of 1 situations -
Inferno3
100% -
0.86 -
84.2 -
1.22-
45% of 11 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How revvers plays

Across 34 matches revvers averages K/R 0.75, ADR 84.6 and a rating of 1.08. Most room to improve: Opening duels won at 36%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 46% headshots. In 16 of 34 matches the rating was 1.10 or higher (47%), in 13 it was below 0.90. In 34 matches with detailed stats: 12 4Ks and 2 aces. Last 30 days: 20 matches, win rate 50%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.