revu333

Finland
On FACEIT since 2023 486 matches tracked 123 matches in 30 days
ELO ▲ 402
3,105
30-day peak: 3,105
Rank EU ▲ 3,669 places
#6,085
Finland #139 in Finland
30 days · prev. #9,754 · best #6,030
Last updated:

How does revu333 play?

Rating 1.13 K/R 0.84 ADR 86.7 from 486 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 486 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (423 matches).

3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.10+0.05 · Ø 1.05 better than 57%
Pistol kills per match 3.4
Knife kills 4 in 486 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 85%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 112x 4K, 13 aces in 423 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 1.7−2.2 · Ø 3.9 better than 2%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 5%
Deaths per round 77%+6 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +445
= Stayed the same
K/R at 0.84, Rating at 1.12, ADR at 86.7, Headshots at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.84 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 486 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +74 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.19 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 50 · Anubis
  4. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 486 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage172
49% better than 25%
0.85 better than 86%
86.4 better than 71%
1.13 better than 71%
54% of 941 duels better than 60%
37% of 67 situations better than 44%
Ancient108
54% better than 46%
0.89 better than 93%
92.9 better than 90%
1.18 better than 84%
58% of 565 duels better than 79%
37% of 49 situations better than 45%
Nuke97
59% better than 56%
0.84 better than 79%
85.4 better than 64%
1.16 better than 72%
51% of 493 duels better than 37%
51% of 55 situations better than 82%
Anubis60
45% better than 19%
0.82 better than 78%
84.9 better than 68%
1.11 better than 65%
51% of 361 duels better than 42%
12% of 26 situations better than 4%
Dust 229
52% better than 39%
0.77 better than 56%
79.1 better than 36%
1.03 better than 36%
56% of 151 duels better than 68%
33% of 12 situations better than 33%
Cache8
38% -
0.72 -
75.5 -
1.02-
38% of 32 duels -
60% of 5 situations -
Inferno7
29% -
0.77 -
77.4 -
1.04-
54% of 41 duels -
33% of 3 situations -
Vertigo5
60% -
0.84 -
87.0 -
1.14-
54% of 24 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How revu333 plays

Across 486 matches revu333 averages K/R 0.84, ADR 86.7 and a rating of 1.13. Biggest strength: 3K rounds at 5.8%, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Nuke with a 59% win rate in 97 matches. In 243 of 486 matches the rating was 1.10 or higher (50%), in 137 it was below 0.90. In 423 matches with detailed stats: 112 4Ks and 13 aces. Best month by rating: November 2026 at 1.17. Things go best in match 2 of the day (+506 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +506 ELO. Improved over the last three months: Win rate +3 pp, ELO +445. Unchanged in recent months: K/R at 0.84, Rating at 1.12, ADR at 86.7, Headshots at 56%. Last 30 days: 123 matches, win rate 56%, net ELO +254.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.