revox_22

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On FACEIT since 2024 160 matches tracked 99 matches in 30 days
Last updated:

How does revox_22 play?

Rating 1.07 K/R 0.76 ADR 81.1 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.5
Zeus kills7 in 160 matches
Knife kills 12 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 73%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 2 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.09, Headshots +17 pp, ELO +892
= Stayed the same
ADR at 81.1, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
55 matches · 55% win rate
In match 2 of the day +34 ELO
26 matches · 35% win rate
Between 6:00 and 12:00 +22 ELO, win rate 38%
On Sundays +27 ELO, win rate 38%

revox_22 loses the most ELO on Mirage: −18 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.11 · Ancient
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 65 · Ancient
  5. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 63%
0.79 better than 73%
82.3 better than 57%
1.11 better than 75%
52% of 220 duels better than 57%
41% of 37 situations better than 61%
Dust 244
61% better than 83%
0.81 better than 79%
86.2 better than 75%
1.16 better than 84%
56% of 165 duels better than 76%
40% of 35 situations better than 59%
Ancient20
45% better than 28%
0.80 better than 77%
86.4 better than 75%
1.08 better than 66%
56% of 81 duels better than 76%
50% of 24 situations better than 82%
Anubis18
50% better than 46%
0.69 better than 27%
73.0 better than 11%
0.93 better than 19%
39% of 83 duels better than 3%
45% of 11 situations better than 70%
Nuke9
67% -
0.67 -
70.4 -
0.92-
41% of 32 duels -
0% of 1 situations -
Cache7
14% -
0.64 -
71.1 -
0.83-
52% of 31 duels -
25% of 4 situations -
Inferno7
43% -
0.68 -
70.5 -
0.93-
52% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How revox_22 plays

Across 160 matches revox_22 averages K/R 0.76, ADR 81.1 and a rating of 1.07. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 61% win rate in 44 matches. In 67 of 160 matches the rating was 1.10 or higher (42%), in 60 it was below 0.90. In 139 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. revox_22 loses the most ELO on Mirage (−18 ELO, win rate 55%). Things go best on Ancient (+27 ELO, win rate 45%). Match no. 1 of the day goes best: 60% win rate, −5 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, Headshots +17 pp, ELO +892. Unchanged in recent months: ADR at 81.1, Win rate at 53%. Last 30 days: 99 matches, win rate 53%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.