revoltz0

Hong Kong
On FACEIT since 2020 395 matches tracked 109 matches in 30 days
ELO ▼ 149
3,061
30-day peak: 3,342
Rank SA ▼ 72 places
#156
Hong Kong #1 in Hong Kong
30 days · prev. #84 · best #82
Last updated:

How does revoltz0 play?

Rating 1.16 (from 353 matches) K/R 0.82 ADR 87.2 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 353 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 26% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.1
Knife kills 4 in 395 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 84%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.7+0.4 · Ø 2.3 better than 76%
4Ks and aces 70x 4K, 7 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 28%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +5.9, Headshots +6 pp
= Stayed the same
K/R at 0.83, Rating at 1.16, Win rate at 53%
▼ Got worse
ELO −64

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −153 ELO
46 matches · 46% win rate
On Anubis −91 ELO
23 matches · 43% win rate
On Saturdays −130 ELO, win rate 45%

revoltz0 loses the most ELO on Ancient: −153 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.45 · Mirage
  4. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage194
56% better than 56%
0.83 better than 79%
88.2 better than 78%
1.16 better than 78%
57% of 921 duels better than 76%
38% of 78 situations better than 48%
Dust 2102
56% better than 54%
0.81 better than 73%
85.6 better than 67%
1.17 better than 77%
55% of 445 duels better than 63%
38% of 53 situations better than 46%
Ancient46
46% better than 20%
0.83 better than 80%
87.6 better than 76%
1.20 better than 87%
56% of 166 duels better than 71%
22% of 18 situations better than 13%
Anubis23
43% better than 14%
0.80 better than 72%
87.0 better than 76%
1.10 better than 62%
57% of 116 duels better than 75%
30% of 10 situations better than 30%
Cache17
76% better than 94%
0.79 right on the average
87.0 better than 59%
1.11 right on the average
48% of 84 duels better than 17%
38% of 8 situations better than 47%
Nuke10
20% -
0.80 -
82.8 -
1.08-
59% of 44 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How revoltz0 plays

Across 395 matches revoltz0 averages K/R 0.82 and ADR 87.2; the rating across the 353 rated matches is 1.16. Biggest strength: Rating at 1.16, better than 81% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 52% headshots. The strongest map is Cache with a 76% win rate in 17 matches. In 198 of 353 matches the rating was 1.10 or higher (56%), in 77 it was below 0.90. In 299 matches with detailed stats: 70 4Ks and 7 aces. Best month by rating: July 2026 at 1.17. revoltz0 loses the most ELO on Ancient (−153 ELO, win rate 46%). Things go best on Dust 2 (+220 ELO, win rate 56%). Match no. 4 of the day goes best: 60% win rate, +107 ELO. Improved over the last three months: ADR +5.9, Headshots +6 pp. Got weaker: ELO −64. Unchanged in recent months: K/R at 0.83, Rating at 1.16, Win rate at 53%. Last 30 days: 109 matches, win rate 51%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.