reversive

Argentina
FACEIT verified FACEIT verified On FACEIT since 2015 825 matches tracked 184 matches in 30 days
ELO ▲ 262
3,138
30-day peak: 3,236
Rank SA ▲ 251 places
#115
Argentina #21 in Argentina
30 days · prev. #366 · best #87
Last updated:
Next update possible in 1h 20m

How does reversive play?

Rating 1.01 (from 705 matches) K/R 0.71 ADR 79.4 from 825 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 704 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (653 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 24%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.02−0.03 · Ø 1.05 better than 29%
Pistol kills per match 2.8 from the last 705
Zeus kills1 in 705 matches
Knife kills 3 in 705 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 23%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 96x 4K, 10 aces in 653 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.61+0.29 · Ø 0.32 better than 97%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +401
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 78.8, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 705 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −298 ELO
77 matches · 47% win rate
In match 1 of the day −290 ELO
89 matches · 44% win rate
Between 12:00 and 18:00 +26 ELO, win rate 49%
On Mondays −132 ELO, win rate 48%

reversive loses the most ELO in match 4 of the day: −298 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Inferno
  2. Highest rating in a match: 2.09 · Nuke
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 705 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2270
61% better than 72%
0.71 better than 29%
79.2 better than 36%
1.04 better than 39%
52% of 1,117 duels better than 46%
48% of 140 situations better than 73%
Mirage217
45% better than 14%
0.69 better than 19%
78.1 better than 29%
0.97 better than 19%
52% of 878 duels better than 46%
41% of 99 situations better than 58%
Nuke76
58% better than 53%
0.73 better than 32%
79.7 better than 36%
1.02 better than 30%
53% of 382 duels better than 48%
46% of 41 situations better than 67%
Cache54
52% better than 25%
0.71 better than 18%
79.2 better than 25%
0.98 better than 12%
52% of 230 duels better than 38%
50% of 24 situations better than 71%
Ancient48
58% better than 59%
0.74 better than 40%
84.3 better than 61%
1.03 better than 39%
52% of 233 duels better than 47%
44% of 25 situations better than 66%
Anubis22
41% better than 12%
0.70 better than 25%
78.3 better than 32%
0.98 better than 23%
52% of 93 duels right on the average
40% of 10 situations better than 54%
Inferno18
50% better than 16%
0.73 better than 30%
87.6 better than 61%
1.04 better than 26%
59% of 106 duels better than 62%
33% of 12 situations better than 31%

Compared with players on the same level who have at least 15 matches on the map.

How reversive plays

Across 825 matches reversive averages K/R 0.71 and ADR 79.4; the rating across the 705 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 270 matches. In 255 of 704 matches the rating was 1.10 or higher (36%), in 275 it was below 0.90. In 653 matches with detailed stats: 96 4Ks and 10 aces. Best month by rating: July 2026 at 1.12. reversive loses the most ELO in match 4 of the day (−298 ELO, win rate 47%). Things go best on Dust 2 (+594 ELO, win rate 61%). Match no. 2 of the day goes best: 60% win rate, +171 ELO. Improved over the last three months: Headshots +2 pp, ELO +401. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 78.8, Win rate at 54%. Last 30 days: 184 matches, win rate 55%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.