reversed

South Korea
On FACEIT since 2023 215 matches tracked 146 matches in 30 days
ELO ▲ 320
2,736
30-day peak: 2,743
Rank EU
#24,797
South Korea #504 in South Korea
Last updated:
Next update possible in 5m 29s

How does reversed play?

Rating 1.10 K/R 0.76 ADR 78.7 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 215 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.16+0.12 · Ø 1.04 better than 80%
Pistol kills per match 3.1
Zeus kills1 in 215 matches
Knife kills 2 in 215 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 54%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 34x 4K, 3 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether reversed is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 208 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.71
AugSepOctNov

Best month: August 2026 with 0.79.

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
85 matches · 56% win rate
In match 3 of the day −15 ELO
29 matches · 45% win rate
On Saturdays −25 ELO, win rate 43%

reversed loses the most ELO on Mirage: −69 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 31 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.05 · Ancient
  5. Reached level 10 · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
56% better than 65%
0.73 better than 40%
77.8 better than 31%
1.06 better than 55%
50% of 280 duels better than 39%
34% of 74 situations better than 37%
Dust 259
51% better than 44%
0.78 better than 65%
78.0 better than 32%
1.14 better than 76%
50% of 216 duels better than 39%
45% of 49 situations better than 69%
Ancient31
65% better than 87%
0.79 better than 68%
82.3 better than 51%
1.15 better than 79%
65% of 113 duels better than 97%
44% of 25 situations better than 68%
Anubis21
43% better than 19%
0.72 better than 36%
74.4 better than 15%
1.07 better than 57%
38% of 76 duels better than 2%
78% of 18 situations better than 99%
Nuke11
55% -
0.86 -
89.4 -
1.20-
61% of 44 duels -
13% of 8 situations -
Inferno5
20% -
0.71 -
78.9 -
1.05-
54% of 26 duels -
67% of 6 situations -
Cache3
33% -
0.71 -
74.3 -
1.04-
60% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reversed plays

Across 215 matches reversed averages K/R 0.76, ADR 78.7 and a rating of 1.10. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 31 matches. In 107 of 215 matches the rating was 1.10 or higher (50%), in 58 it was below 0.90. In 215 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. reversed loses the most ELO on Mirage (−69 ELO, win rate 56%). Things go best on Dust 2 (+51 ELO, win rate 51%). Last 30 days: 146 matches, win rate 54%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.