reverb333

Latvia
On FACEIT since 2024 441 matches tracked 115 matches in 30 days
Last updated:

How does reverb333 play?

Rating 0.99 (from 440 matches) K/R 0.69 ADR 74.1 from 441 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 440 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (355 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.01−0.04 · Ø 1.05 better than 35%
Pistol kills per match 2.5
Zeus kills1 in 441 matches
Knife kills 7 in 441 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 26%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 46x 4K, 2 aces in 355 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 51%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 83%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 74.4, Win rate at 54%
▼ Got worse
Headshots −6 pp, ELO −226

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 441 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −168 ELO
85 matches · 47% win rate
On Ancient −122 ELO
76 matches · 53% win rate
Between 6:00 and 12:00 −65 ELO, win rate 49%
On Mondays −76 ELO, win rate 45%

reverb333 loses the most ELO in match 1 of the day: −168 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Anubis
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient
  4. Recorded match no. 250 · Dust 2

Maps in detail

from the last 441 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
57% better than 70%
0.73 better than 42%
77.9 better than 32%
1.04 right on the average
51% of 386 duels better than 46%
36% of 91 situations better than 44%
Dust 2111
50% better than 39%
0.66 better than 12%
70.9 better than 6%
0.96 better than 21%
47% of 348 duels better than 26%
29% of 75 situations better than 24%
Ancient76
53% right on the average
0.72 better than 33%
76.7 better than 22%
1.03 better than 43%
47% of 289 duels better than 24%
41% of 44 situations better than 59%
Anubis74
55% better than 56%
0.65 better than 8%
71.9 better than 7%
0.94 better than 15%
43% of 261 duels better than 9%
33% of 48 situations better than 37%
Cache30
57% -
0.68 -
72.7 -
0.96-
53% of 105 duels -
41% of 27 situations -
Nuke23
52% better than 34%
0.62 better than 5%
68.2 better than 4%
0.88 better than 6%
46% of 81 duels better than 16%
29% of 14 situations better than 29%
Inferno10
70% -
0.78 -
81.4 -
1.17-
72% of 36 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reverb333 plays

Across 441 matches reverb333 averages K/R 0.69 and ADR 74.1; the rating across the 440 rated matches is 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 74.1, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 54% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 156 of 440 matches the rating was 1.10 or higher (35%), in 181 it was below 0.90. In 355 matches with detailed stats: 46 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. reverb333 loses the most ELO in match 1 of the day (−168 ELO, win rate 47%). Things go best on Anubis (+119 ELO, win rate 55%). Got weaker: Headshots −6 pp, ELO −226. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 74.4, Win rate at 54%. Last 30 days: 115 matches, win rate 55%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.