revenue

Norway
On FACEIT since 2024 306 matches tracked 64 matches in 30 days
Last updated:

How does revenue play?

Rating 1.05 (from 280 matches) K/R 0.72 ADR 78.9 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 280 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 63%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so right on the average (51%).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 2.6
Knife kills 1 in 306 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 34%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 43x 4K, 0 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +140
= Stayed the same
K/R at 0.69, ADR at 76.2, Win rate at 50%
▼ Got worse
Rating −0.17, Headshots −5 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
48 matches · 52% win rate
In match 1 of the day −13 ELO
90 matches · 46% win rate
Between 12:00 and 18:00 +3 ELO, win rate 46%
On Sundays +79 ELO, win rate 47%

revenue loses the most ELO on Anubis: −33 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.77 · Ancient
  3. Most kills in a match: 41 · Ancient
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
59% better than 76%
0.71 better than 32%
77.0 better than 28%
1.03 better than 45%
50% of 306 duels better than 41%
31% of 71 situations better than 28%
Ancient76
49% better than 35%
0.76 better than 55%
84.3 better than 63%
1.11 better than 71%
54% of 254 duels better than 63%
45% of 40 situations better than 70%
Anubis48
52% better than 47%
0.70 better than 28%
76.4 better than 24%
0.99 better than 33%
46% of 111 duels better than 18%
42% of 24 situations better than 58%
Cache41
54% -
0.73 -
79.4 -
1.10-
56% of 159 duels -
32% of 25 situations -
Dust 219
58% better than 70%
0.72 better than 39%
77.3 better than 31%
1.06 better than 55%
47% of 68 duels better than 24%
58% of 12 situations better than 91%
Inferno11
45% -
0.69 -
72.8 -
1.03-
66% of 38 duels -
67% of 6 situations -
Nuke9
56% -
0.69 -
78.7 -
0.90-
44% of 25 duels -
33% of 3 situations -
Overpass8
63% -
0.73 -
76.4 -
1.19-
20% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How revenue plays

Across 306 matches revenue averages K/R 0.72 and ADR 78.9; the rating across the 280 rated matches is 1.05. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Mirage with a 59% win rate in 94 matches. In 115 of 280 matches the rating was 1.10 or higher (41%), in 95 it was below 0.90. In 238 matches with detailed stats: 43 4Ks and 0 aces. Best month by rating: November 2026 at 1.19. revenue loses the most ELO on Anubis (−33 ELO, win rate 52%). Things go best from match 5 of the day (+138 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +138 ELO. Improved over the last three months: ELO +140. Got weaker: Rating −0.17, Headshots −5 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.2, Win rate at 50%. Last 30 days: 64 matches, win rate 58%, net ELO +277.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.