reubz

Belarus
On FACEIT since 2019 122 matches tracked 39 matches in 30 days
ELO ▲ 196
2,391
30-day peak: 2,460
Rank EU
#78,942
Belarus #1,930 in Belarus
Last updated:

How does reubz play?

Rating 0.96 (from 95 matches) K/R 0.68 ADR 78.3 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 64%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.91−0.12 · Ø 1.03 better than 8%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 17%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 10x 4K, 2 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.15, ADR +8.6, Headshots +5 pp, Win rate +14 pp
= Stayed the same
ELO at 2,391
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.64). Just above the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
34 matches · 50% win rate
In match 2 of the day −15 ELO
30 matches · 40% win rate
Between 12:00 and 18:00 −25 ELO, win rate 45%

reubz loses the most ELO on Dust 2: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.00 · Inferno
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
50% better than 42%
0.67 better than 15%
78.1 better than 31%
0.88 better than 5%
40% of 121 duels better than 4%
43% of 14 situations better than 65%
Mirage34
47% better than 30%
0.59 better than 2%
72.7 better than 11%
0.85 better than 3%
40% of 127 duels better than 4%
26% of 19 situations better than 16%
Ancient20
55% better than 61%
0.73 better than 41%
81.8 better than 49%
1.04 better than 53%
51% of 95 duels better than 46%
83% of 6 situations better than 99%
Anubis13
62% -
0.67 -
76.8 -
1.20-
62% of 34 duels -
33% of 3 situations -
Inferno8
50% -
0.83 -
88.5 -
1.27-
50% of 38 duels -
40% of 5 situations -
Nuke8
38% -
0.78 -
86.8 -
0.94-
43% of 40 duels -
-
Overpass3
67% -
0.76 -
75.1 -
1.26-
47% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reubz plays

Across 122 matches reubz averages K/R 0.68 and ADR 78.3; the rating across the 95 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.91, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 52% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 31 of 95 matches the rating was 1.10 or higher (33%), in 48 it was below 0.90. In 50 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. reubz loses the most ELO on Dust 2 (−25 ELO, win rate 50%). Things go best on Ancient (+30 ELO, win rate 55%). Match no. 1 of the day goes best: 61% win rate, −31 ELO. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +8.6, Headshots +5 pp, Win rate +14 pp. Unchanged in recent months: ELO at 2,391. Last 30 days: 39 matches, win rate 62%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.