returnedx

Russia
On FACEIT since 2023 114 matches tracked 90 matches in 30 days
Last updated:

How does returnedx play?

Rating 1.30 (from 105 matches) K/R 0.89 ADR 87.7 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 105 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 34% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Strength
Where do the kills come from?

1.33 K/D and so well above the average (1.04).

Headshot rate 61%+10 pp · Ø 51% better than 96%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 1.33+0.29 · Ø 1.04 better than 97%
Pistol kills per match 3.9
Knife kills 1 in 114 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.2%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 94%
3K rounds 6.9%+2.7 pp · Ø 4.2% better than 98%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 35x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 36%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether returnedx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches, all from the last 3 months.

Kills per round (K/R)

0.80
OctNov

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −16 ELO
48 matches · 56% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 54%

returnedx loses the most ELO from match 5 of the day: −16 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 41 · Inferno
  4. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
73% better than 98%
0.84 better than 85%
81.3 right on the average
1.26 better than 94%
59% of 193 duels better than 87%
23% of 22 situations better than 11%
Dust 236
56% better than 62%
0.91 better than 96%
95.5 better than 94%
1.33 better than 97%
58% of 150 duels better than 82%
32% of 31 situations better than 32%
Ancient12
67% -
0.91 -
94.8 -
1.28-
58% of 73 duels -
38% of 8 situations -
Anubis11
55% -
0.96 -
90.7 -
1.41-
78% of 40 duels -
40% of 5 situations -
Nuke5
60% -
0.77 -
84.6 -
1.05-
52% of 23 duels -
67% of 3 situations -
Inferno4
75% -
1.06 -
107.6 -
1.49-
75% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How returnedx plays

Across 114 matches returnedx averages K/R 0.89 and ADR 87.7; the rating across the 105 rated matches is 1.30. Biggest strength: Rating at 1.30, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 61% headshots. The strongest map is Mirage with a 73% win rate in 41 matches. In 69 of 105 matches the rating was 1.10 or higher (66%), in 18 it was below 0.90. In 102 matches with detailed stats: 35 4Ks and 2 aces. returnedx loses the most ELO from match 5 of the day (−16 ELO, win rate 56%). Things go best on Mirage (+47 ELO, win rate 73%). Match no. 1 of the day goes best: 72% win rate, +17 ELO. Last 30 days: 90 matches, win rate 70%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.