retro39

Kazakhstan
On FACEIT since 2023 143 matches tracked 62 matches in 30 days
ELO ▲ 41
2,138
30-day peak: 2,245
Rank EU
#169,471
Kazakhstan #6,607 in Kazakhstan
Last updated:

How does retro39 play?

Rating 0.98 (from 123 matches) K/R 0.68 ADR 70.4 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 25% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 54%+43 pp · Ø 11% better than 99%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.6
Knife kills 18 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 5 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

19% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 19%−16 pp · Ø 35% better than 1%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +10.3, Win rate +15 pp
= Stayed the same
Headshots at 36%, ELO at 2,138
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.61). Slightly below the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
25 matches · 36% win rate
In match 1 of the day ±0 ELO
45 matches · 36% win rate
On Fridays +25 ELO, win rate 36%

retro39 loses the most ELO on Ancient: −24 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.98 · Mirage
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
39% better than 12%
0.69 better than 29%
73.0 better than 16%
0.99 better than 37%
55% of 243 duels better than 72%
29% of 24 situations better than 24%
Anubis32
72% better than 97%
0.76 better than 60%
73.9 better than 15%
1.09 better than 69%
61% of 166 duels better than 92%
37% of 19 situations better than 47%
Ancient25
36% better than 10%
0.60 better than 2%
60.8 better than 1%
0.92 better than 18%
52% of 69 duels right on the average
15% of 13 situations better than 8%
Nuke16
25% better than 1%
0.68 better than 21%
73.1 better than 13%
0.96-
63% of 81 duels better than 96%
33% of 15 situations better than 37%
Dust 27
14% -
0.54 -
60.3 -
0.76-
52% of 42 duels -
100% of 1 situations -
Vertigo5
40% -
0.71 -
74.0 -
1.01-
52% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How retro39 plays

Across 143 matches retro39 averages K/R 0.68 and ADR 70.4; the rating across the 123 rated matches is 0.98. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 19%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 36% headshots. The strongest map is Anubis with a 72% win rate in 32 matches. In 40 of 123 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 103 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: September 2026 at 1.02. retro39 loses the most ELO on Ancient (−24 ELO, win rate 36%). Things go best on Anubis (+49 ELO, win rate 72%). Match no. 3 of the day goes best: 54% win rate, +24 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +10.3, Win rate +15 pp. Unchanged in recent months: Headshots at 36%, ELO at 2,138. Last 30 days: 62 matches, win rate 50%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.