retiredmaan

Poland
On FACEIT since 2017 244 matches tracked 114 matches in 30 days
ELO ▲ 194
3,227
30-day peak: 3,257
Rank EU ▲ 6,065 places
#3,417
Poland #201 in Poland
30 days · prev. #9,482 · best #3,244
Last updated:
Next update possible in 47m 55s

How does retiredmaan play?

Rating 1.27 K/R 0.91 ADR 95.5 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 244 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 12% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.06).

Headshot rate 58%+6 pp · Ø 52% better than 79%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.26+0.20 · Ø 1.06 better than 90%
Pistol kills per match 3.4
Zeus kills1 in 244 matches
Knife kills 13 in 244 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 84%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 53x 4K, 9 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 54%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +361
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.05, Rating −0.08, ADR −5.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: August 2026 with 0.94. Last 3 months: 0.88 (at the start 0.93). Well above the average (0.75).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −316 ELO
54 matches · 50% win rate
In match 4 of the day −160 ELO
30 matches · 50% win rate
Between 6:00 and 12:00 −63 ELO, win rate 43%
On Mondays −167 ELO, win rate 49%

retiredmaan loses the most ELO on Ancient: −316 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Highest rating in a match: 2.69 · Nuke

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
63% better than 80%
0.87 better than 89%
93.4 better than 90%
1.23 better than 88%
57% of 474 duels better than 72%
29% of 28 situations better than 23%
Mirage60
62% better than 80%
0.98 better than 99%
100.9 better than 98%
1.38 better than 98%
59% of 397 duels better than 85%
48% of 29 situations better than 78%
Ancient54
50% better than 32%
0.88 better than 92%
92.3 better than 89%
1.23 better than 91%
59% of 338 duels better than 84%
49% of 37 situations better than 74%
Nuke25
52% better than 31%
0.90 better than 92%
96.4 better than 94%
1.24 better than 87%
59% of 182 duels better than 77%
40% of 15 situations better than 55%
Anubis20
60% better than 65%
0.91 better than 96%
95.2 better than 95%
1.27 better than 94%
60% of 134 duels better than 85%
60% of 10 situations better than 92%
Cache11
45% -
0.91 -
97.6 -
1.24-
55% of 71 duels -
33% of 6 situations -
Inferno10
40% -
0.81 -
86.1 -
1.15-
57% of 69 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How retiredmaan plays

Across 244 matches retiredmaan averages K/R 0.91, ADR 95.5 and a rating of 1.27. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 20.0 kills per match with 58% headshots. The strongest map is Dust 2 with a 63% win rate in 62 matches. In 150 of 244 matches the rating was 1.10 or higher (61%), in 65 it was below 0.90. In 168 matches with detailed stats: 53 4Ks and 9 aces. Best month by rating: August 2026 at 1.34. retiredmaan loses the most ELO on Ancient (−316 ELO, win rate 50%). Things go best on Mirage (+125 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, −56 ELO. Improved over the last three months: Headshots +2 pp, ELO +361. Got weaker: K/R −0.05, Rating −0.08, ADR −5.0. Unchanged in recent months: Win rate at 56%. Last 30 days: 114 matches, win rate 56%, net ELO −161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.