resonance_cs

Russia
On FACEIT since 2023 185 matches tracked 71 matches in 30 days
Last updated:

How does resonance_cs play?

Rating 1.20 K/R 0.84 ADR 85.9 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 185 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 62%+10 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 5%
AWP share of kills 33%+21 pp · Ø 12% better than 97%
K/D 1.26+0.22 · Ø 1.04 better than 93%
Pistol kills per match 3.4
Zeus kills1 in 185 matches
Knife kills 6 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 86%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 31x 4K, 6 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 3%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 16%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
ADR at 86.0
▼ Got worse
K/R −0.04, Rating −0.09, Win rate −7 pp, ELO −73

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
62 matches · 60% win rate
In match 1 of the day −55 ELO
60 matches · 37% win rate
On Sundays ±0 ELO, win rate 43%

resonance_cs loses the most ELO on Mirage: −99 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.97 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 41 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
60% better than 79%
0.85 better than 86%
85.5 better than 68%
1.26 better than 93%
62% of 262 duels better than 94%
32% of 56 situations better than 31%
Dust 249
51% better than 44%
0.87 better than 91%
87.9 better than 79%
1.23 better than 91%
62% of 200 duels better than 93%
46% of 39 situations better than 72%
Ancient40
43% better than 20%
0.85 better than 87%
89.2 better than 81%
1.17 better than 85%
61% of 184 duels better than 92%
48% of 23 situations better than 72%
Anubis13
46% -
0.75 -
75.7 -
1.03-
62% of 53 duels -
60% of 10 situations -
Nuke9
67% -
0.72 -
84.7 -
1.03-
53% of 40 duels -
50% of 4 situations -
Cache8
63% -
0.80 -
82.2 -
1.18-
79% of 28 duels -
33% of 3 situations -
Inferno4
50% -
0.79 -
80.6 -
1.13-
61% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How resonance_cs plays

Across 185 matches resonance_cs averages K/R 0.84, ADR 85.9 and a rating of 1.20. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 40% headshots. The strongest map is Mirage with a 60% win rate in 62 matches. In 111 of 185 matches the rating was 1.10 or higher (60%), in 39 it was below 0.90. In 178 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: August 2026 at 1.24. resonance_cs loses the most ELO on Mirage (−99 ELO, win rate 60%). Things go best on Dust 2 (+21 ELO, win rate 51%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.04, Rating −0.09, Win rate −7 pp, ELO −73. Unchanged in recent months: ADR at 86.0. Last 30 days: 71 matches, win rate 49%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.