resilienc

USA
On FACEIT since 2016 312 matches tracked 96 matches in 30 days
ELO ▲ 14
2,039
30-day peak: 2,068
Rank NA ▼ 1,342 places
#7,310
USA #5,803 in USA
30 days · prev. #5,968 · best #5,968
Last updated:

How does resilienc play?

Rating 1.06 (from 262 matches) K/R 0.75 ADR 83.4 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 262 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.9
Knife kills 2 in 312 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 29x 4K, 7 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 85.4, Headshots at 52%, Win rate at 51%
▼ Got worse
ELO −89

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −200 ELO
60 matches · 43% win rate
On Mirage −78 ELO
76 matches · 54% win rate
On Mondays −179 ELO, win rate 43%

resilienc loses the most ELO in match 2 of the day: −200 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Anubis
  2. Most kills in a match: 44 · Cache
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
51% better than 46%
0.74 right on the average
83.2 better than 62%
1.07 better than 62%
56% of 343 duels better than 76%
37% of 43 situations better than 46%
Mirage76
54% better than 59%
0.75 better than 56%
84.1 better than 67%
1.05 better than 57%
49% of 206 duels better than 38%
39% of 38 situations better than 54%
Anubis62
45% better than 30%
0.77 better than 65%
85.0 better than 70%
1.10 better than 73%
52% of 187 duels right on the average
27% of 30 situations better than 21%
Ancient47
53% better than 55%
0.76 better than 58%
82.5 better than 55%
1.04 better than 53%
51% of 154 duels better than 45%
22% of 23 situations better than 14%
Inferno26
42% better than 19%
0.67 better than 16%
78.1 better than 32%
0.91 better than 9%
56% of 85 duels better than 67%
20% of 15 situations better than 13%
Cache12
50% -
0.81 -
82.9 -
1.14-
56% of 63 duels -
44% of 9 situations -
Nuke5
20% -
0.94 -
93.3 -
1.34-
67% of 21 duels -
14% of 7 situations -
Overpass3
67% -
0.77 -
81.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How resilienc plays

Across 312 matches resilienc averages K/R 0.75 and ADR 83.4; the rating across the 262 rated matches is 1.06. Biggest strength: Utility damage per round at 5.7, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Mirage with a 54% win rate in 76 matches. In 116 of 262 matches the rating was 1.10 or higher (44%), in 83 it was below 0.90. In 239 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: November 2026 at 1.13. resilienc loses the most ELO in match 2 of the day (−200 ELO, win rate 43%). Things go best from match 5 of the day (+21 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +21 ELO. Got weaker: ELO −89. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 85.4, Headshots at 52%, Win rate at 51%. Last 30 days: 96 matches, win rate 50%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.