reqw

Russia
On FACEIT since 2013 296 matches tracked 88 matches in 30 days
ELO ▲ 154
2,848
30-day peak: 2,998
Rank EU ▼ 6,891 places
#16,417
Russia #4,738 in Russia
30 days · prev. #9,526 · best #8,515
Last updated:

How does reqw play?

Rating 1.07 K/R 0.74 ADR 79.1 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 296 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.9
Knife kills 1 in 296 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 39x 4K, 2 aces in 208 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 84%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 70%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.07, ADR at 79.0
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −54

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.75).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −118 ELO
50 matches · 52% win rate
On Dust 2 −56 ELO
88 matches · 55% win rate
On Mondays −60 ELO, win rate 43%

reqw loses the most ELO on Anubis: −118 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 9 wins in a row · Cache
  4. Highest rating in a match: 2.29 · Dust 2

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
55% better than 55%
0.75 right on the average
78.9 better than 35%
1.10 better than 62%
44% of 257 duels better than 11%
49% of 63 situations better than 76%
Mirage75
49% better than 31%
0.72 better than 33%
78.6 better than 34%
1.02 better than 39%
43% of 228 duels better than 8%
36% of 50 situations better than 42%
Anubis50
52% better than 41%
0.77 better than 59%
82.1 better than 53%
1.13 better than 73%
62% of 159 duels better than 92%
44% of 41 situations better than 64%
Ancient34
50% better than 37%
0.74 better than 42%
78.6 better than 31%
1.06 better than 52%
56% of 117 duels better than 71%
28% of 25 situations better than 23%
Cache30
53% better than 39%
0.73 better than 28%
80.3 better than 30%
1.06 better than 36%
57% of 117 duels better than 66%
20% of 15 situations better than 10%
Inferno14
43% -
0.66 -
76.6 -
0.99-
45% of 47 duels -
44% of 9 situations -
Nuke5
40% -
0.57 -
64.5 -
0.81-
42% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reqw plays

Across 296 matches reqw averages K/R 0.74, ADR 79.1 and a rating of 1.07. Biggest strength: Utility hit rate at 42%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 55% win rate in 88 matches. In 128 of 296 matches the rating was 1.10 or higher (43%), in 97 it was below 0.90. In 208 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. reqw loses the most ELO on Anubis (−118 ELO, win rate 52%). Things go best from match 5 of the day (+56 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +56 ELO. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −54. Unchanged in recent months: K/R at 0.73, Rating at 1.07, ADR at 79.0. Last 30 days: 88 matches, win rate 50%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.