renzzy_
Compared with 2,127 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average47% headshots and so slightly below the average (49%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06. Last 3 months: 1.05 (at the start 1.01). Just above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 86.2. Last 3 months: 83.1 (at the start 80.3). Just above the average (80.8).
Share of headshot kills
Best month: November 2026 with 50%. Last 3 months: 48% (at the start 43%). Just below the average (49%).
Matches won (win rate)
Best month: October 2026 with 49%. Last 3 months: 48% (at the start 35%). Slightly below the average (50%).
Best month: October 2026 with 2,157. Last 3 months: 2,024 (at the start 1,891).
Rounds with first kill
Best month: November 2026 with 11%. Last 3 months: 10% (at the start 9%). Right on the average (10%).
1v1 clutches won
Best month: October 2026 with 41%. Last 3 months: 39% (at the start 27%). Just above the average (38%).
Patterns
From the last 74 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
renzzy_ loses the most ELO in match 1 of the day: ±0 ELO, 37% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.78 · Anubis
- Most kills in a match: 29 · Ancient
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 74 matchesCompared with players on the same level who have at least 15 matches on the map.
How renzzy_ plays
Across 74 matches renzzy_ averages K/R 0.77, ADR 82.4 and a rating of 1.04. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Ancient with a 50% win rate in 16 matches. In 31 of 74 matches the rating was 1.10 or higher (42%), in 21 it was below 0.90. In 74 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. renzzy_ loses the most ELO in match 1 of the day (±0 ELO, win rate 37%). Things go best in match 2 of the day (±0 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: Headshots +5 pp, Win rate +13 pp, ELO +133, First kills +1 pp, Clutch 1v1 +12 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 83.1. Last 30 days: 45 matches, win rate 44%, net ELO +281.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.