rentals

USA
169 matches tracked 48 matches in 30 days
ELO ▼ 124
2,158
30-day peak: 2,356
Rank NA ▲ 365 places
#4,672 #2,991 in US
30 days · before #5,037 · best #4,672
Last updated:

How does rentals play?

Rating 0.92 (from 48 matches) K/R 0.67 ADR 75.0 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 48 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 6% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 3%−8 pp better than 18%
K/D 0.91−0.12 better than 10%
Pistol kills per match 2.3
Knife kills 4 in 169 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.1%−1.2 pp better than 17%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 17x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.19−0.11 better than 22%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +4.5, Headshots +4 pp, ELO +282
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.68 (at the start 0.60).

Patterns

From the last 169 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −22 ELO
25 matches · 60% wins
From match 5 of the day −22 ELO
32 matches · 34% wins
Between 18:00 and 24:00 +76 ELO, win rate 39%
On Sundays −72 ELO, win rate 43%

rentals loses the most ELO on Cache: −22 ELO, 60% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Mirage
  2. Most kills in a match: 45 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
60% better than 79%
0.67 better than 18%
74.2 better than 18%
1.11-
48% of 286 duels better than 29%
41% of 22 situations better than 59%
Dust 239
49% better than 38%
0.64 better than 9%
72.1 better than 11%
0.92 better than 13%
43% of 196 duels better than 12%
27% of 26 situations better than 20%
Cache25
60% -
0.77 -
81.3 -
0.93-
43% of 131 duels -
50% of 14 situations -
Inferno18
39% better than 9%
0.62 better than 5%
71.7 better than 13%
0.85-
46% of 91 duels better than 19%
57% of 7 situations better than 88%
Anubis13
62% -
0.65 -
80.1 -
0.72-
48% of 73 duels -
50% of 4 situations -
Ancient11
45% -
0.70 -
83.8 -
0.84-
48% of 81 duels -
67% of 3 situations -
Nuke4
25% -
0.55 -
66.1 -
0.60-
40% of 20 duels -
50% of 2 situations -
Vertigo3
33% -
0.48 -
56.2 -
0.31-
31% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rentals plays

Across 169 matches rentals averages K/R 0.67 and ADR 75.0; the rating across the 48 rated matches is 0.92. Most room to improve: Rating at 0.92. That is better than only 8% of players on level 10. On average 14.7 kills per match, 49% of them headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 13 of 48 matches the rating was 1.10 or higher (27%), in 26 it was below 0.90. In 137 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 0.93. rentals loses the most ELO on Cache (−22 ELO, win rate 60%). Things go best in match 1 of the day (+26 ELO, win rate 59%). Improved over the last three months: K/R +0.08, ADR +4.5, Headshots +4 pp, ELO +282. Got weaker: Win rate −6 pp. Last 30 days: 48 matches, win rate 42%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.