renjegarN

Sweden
On FACEIT since 2013 93 matches tracked 68 matches in 30 days
ELO ▲ 28
2,101
30-day peak: 2,101
Rank EU
#193,170
Sweden #4,714 in Sweden
Last updated:
Next update possible in 52m 3s

How does renjegarN play?

Rating 1.16 K/R 0.84 ADR 91.2 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 93 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 3.4
Knife kills 1 in 93 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 27x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.3).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 7.2+2.9 · Ø 4.3 better than 95%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether renjegarN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.90.

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
30 matches · 43% win rate

renjegarN loses the most ELO in match 1 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Cache
  2. Highest rating in a match: 2.12 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient20
45% better than 33%
0.84 better than 89%
91.0 better than 89%
1.13 better than 81%
49% of 110 duels better than 39%
30% of 10 situations better than 32%
Inferno20
50% better than 37%
0.82 better than 80%
87.9 better than 79%
1.14 better than 77%
54% of 116 duels better than 64%
50% of 10 situations better than 73%
Dust 217
65% better than 91%
0.84 better than 88%
94.3 better than 94%
1.20 better than 90%
47% of 98 duels better than 28%
25% of 12 situations better than 17%
Cache12
58% -
0.91 -
96.4 -
1.27-
54% of 74 duels -
20% of 5 situations -
Anubis10
40% -
0.87 -
90.5 -
1.18-
57% of 56 duels -
33% of 6 situations -
Nuke7
71% -
0.81 -
89.1 -
1.13-
60% of 47 duels -
25% of 4 situations -
Mirage6
50% -
0.82 -
91.9 -
1.13-
60% of 42 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How renjegarN plays

Across 93 matches renjegarN averages K/R 0.84, ADR 91.2 and a rating of 1.16. Biggest strength: Utility damage per round at 7.2, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 50 of 93 matches the rating was 1.10 or higher (54%), in 26 it was below 0.90. In 88 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: September 2026 at 1.23. renjegarN loses the most ELO in match 1 of the day (±0 ELO, win rate 43%). Things go best on Ancient (+26 ELO, win rate 45%). Match no. 2 of the day goes best: 69% win rate. Last 30 days: 68 matches, win rate 49%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.