rene123

Denmark
On FACEIT since 2020 175 matches tracked 16 matches in 30 days
Last updated:

How does rene123 play?

Rating 1.05 (from 174 matches) K/R 0.76 ADR 80.7 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 174 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 37%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.01).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.07+0.06 · Ø 1.01 better than 71%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.2%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 66%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 36%
MVPs per match 2.2−0.1 · Ø 2.3 better than 42%
4Ks and aces 23x 4K, 0 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 44%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 69%
Deaths per round 71%−1 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +335
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.26, ADR −14.9, Win rate −6 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.67 (at the start 0.84). Clearly below the average (0.73).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
26 matches · 58% win rate
In match 4 of the day −48 ELO
22 matches · 50% win rate
Between 18:00 and 24:00 −47 ELO, win rate 51%
On Saturdays ±0 ELO, win rate 50%

rene123 loses the most ELO on Dust 2: −48 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.57 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
57% better than 71%
0.77 better than 70%
83.2 better than 65%
1.07 better than 71%
54% of 175 duels better than 66%
38% of 13 situations right on the average
Mirage28
54% better than 65%
0.78 better than 73%
84.4 better than 73%
1.08 better than 70%
54% of 127 duels better than 70%
41% of 17 situations better than 58%
Dust 226
58% better than 75%
0.72 better than 44%
76.7 better than 29%
0.99 better than 38%
51% of 99 duels right on the average
41% of 27 situations better than 59%
Nuke26
65% better than 80%
0.71 better than 30%
77.1 better than 28%
0.96 better than 22%
51% of 105 duels better than 41%
36% of 14 situations better than 42%
Inferno19
68% better than 89%
0.73 right on the average
80.0 better than 44%
1.03 better than 48%
59% of 69 duels better than 83%
56% of 9 situations better than 86%
Anubis17
35% better than 8%
0.71 better than 38%
76.2 better than 28%
0.97 better than 33%
54% of 69 duels better than 68%
25% of 8 situations better than 19%
Vertigo13
69% -
0.91 -
84.4 -
1.25-
59% of 61 duels -
60% of 5 situations -
Cache10
40% -
0.82 -
85.7 -
1.21-
50% of 46 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rene123 plays

Across 175 matches rene123 averages K/R 0.76 and ADR 80.7; the rating across the 174 rated matches is 1.05. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Vertigo with a 69% win rate in 13 matches. In 73 of 174 matches the rating was 1.10 or higher (42%), in 68 it was below 0.90. In 153 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: July 2026 at 1.37. rene123 loses the most ELO on Dust 2 (−48 ELO, win rate 58%). Things go best on Mirage (+56 ELO, win rate 54%). Match no. 1 of the day goes best: 67% win rate, +30 ELO. Improved over the last three months: Headshots +5 pp, ELO +335. Got weaker: K/R −0.17, Rating −0.26, ADR −14.9, Win rate −6 pp. Last 30 days: 16 matches, win rate 50%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.