ren111

South Korea
On FACEIT since 2022 239 matches tracked 63 matches in 30 days
ELO ▼ 25
2,488
30-day peak: 2,573
Rank EU
#57,797
South Korea #953 in South Korea
Last updated:

How does ren111 play?

Rating 1.23 K/R 0.88 ADR 92.2 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 239 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 34%+22 pp · Ø 12% better than 98%
K/D 1.26+0.23 · Ø 1.03 better than 95%
Pistol kills per match 3.3
Knife kills 3 in 239 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 46x 4K, 5 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 19%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 2,488
▼ Got worse
K/R −0.04, Rating −0.09, ADR −5.1, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.95. Last 3 months: 0.86 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −123 ELO
67 matches · 60% win rate
On Dust 2 −16 ELO
63 matches · 51% win rate
On Sundays +8 ELO, win rate 47%

ren111 loses the most ELO on Mirage: −123 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.66 · Ancient
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
60% better than 79%
0.88 better than 93%
91.2 better than 88%
1.22 better than 92%
62% of 408 duels better than 94%
41% of 39 situations better than 56%
Ancient66
73% better than 98%
0.88 better than 94%
90.9 better than 88%
1.23 better than 94%
62% of 382 duels better than 94%
34% of 35 situations better than 44%
Dust 263
51% better than 46%
0.92 better than 97%
97.1 better than 96%
1.31 better than 97%
62% of 359 duels better than 92%
49% of 49 situations better than 78%
Anubis13
38% -
0.84 -
89.8 -
1.15-
61% of 66 duels -
56% of 9 situations -
Cache13
62% -
0.83 -
88.0 -
1.15-
62% of 86 duels -
18% of 17 situations -
Nuke12
50% -
0.88 -
90.1 -
1.23-
56% of 57 duels -
40% of 10 situations -
Inferno5
20% -
0.76 -
84.3 -
0.93-
61% of 38 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ren111 plays

Across 239 matches ren111 averages K/R 0.88, ADR 92.2 and a rating of 1.23. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 19.6 kills per match with 43% headshots. The strongest map is Ancient with a 73% win rate in 66 matches. In 146 of 239 matches the rating was 1.10 or higher (61%), in 47 it was below 0.90. In 172 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: July 2026 at 1.34. ren111 loses the most ELO on Mirage (−123 ELO, win rate 60%). Things go best on Ancient (+180 ELO, win rate 73%). Match no. 2 of the day goes best: 65% win rate, +35 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.09, ADR −5.1, Win rate −6 pp. Unchanged in recent months: ELO at 2,488. Last 30 days: 63 matches, win rate 54%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.