remembeR33

Germany
On FACEIT since 2016 148 matches tracked 42 matches in 30 days
Last updated:

How does remembeR33 play?

Rating 0.97 K/R 0.70 ADR 78.5 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 98%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.94−0.07 · Ø 1.01 better than 25%
Pistol kills per match 2.7
Knife kills 1 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.3%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 15%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 59%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 30x 4K, 1 ace in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 51%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +99
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 78.6
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months unchanged at 0.70. Slightly below the average (0.73).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +50 ELO
20 matches · 35% win rate
On Mondays −3 ELO, win rate 38%

remembeR33 loses the most ELO in match 4 of the day: +50 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Nuke
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 30 · Cache

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
56% better than 70%
0.70 better than 35%
77.9 better than 38%
0.99 better than 43%
45% of 161 duels better than 21%
46% of 13 situations better than 74%
Mirage34
35% better than 6%
0.65 better than 14%
73.9 better than 19%
0.87 better than 8%
49% of 162 duels better than 41%
42% of 24 situations better than 62%
Anubis23
57% better than 71%
0.77 better than 71%
85.0 better than 74%
1.05 better than 67%
55% of 110 duels better than 75%
17% of 12 situations better than 8%
Cache16
31% -
0.73 -
84.7 -
1.02-
51% of 75 duels -
17% of 6 situations -
Ancient15
33% better than 7%
0.61 better than 5%
71.8 better than 10%
0.82 better than 3%
43% of 61 duels better than 12%
17% of 6 situations better than 8%
Nuke13
54% -
0.78 -
82.7 -
1.14-
48% of 62 duels -
60% of 5 situations -
Inferno7
71% -
0.70 -
79.8 -
1.03-
47% of 45 duels -
50% of 2 situations -
Vertigo4
25% -
0.66 -
72.8 -
0.87-
39% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How remembeR33 plays

Across 148 matches remembeR33 averages K/R 0.70, ADR 78.5 and a rating of 0.97. Biggest strength: Headshot rate at 60%, better than 98% of level 8 players. Averages 15.3 kills per match with 60% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 46 of 148 matches the rating was 1.10 or higher (31%), in 66 it was below 0.90. In 139 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: November 2026 at 1.06. remembeR33 loses the most ELO in match 4 of the day (+50 ELO, win rate 35%). Things go best on Dust 2 (+76 ELO, win rate 56%). Match no. 2 of the day goes best: 53% win rate, +56 ELO. Improved over the last three months: Headshots +2 pp, ELO +99. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 78.6. Last 30 days: 42 matches, win rate 48%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.