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relc7

Sweden
On FACEIT since 2025 316 matches tracked 95 matches in 30 days
Last updated:

How does relc7 play?

Rating 0.99 (from 312 matches) K/R 0.72 ADR 84.6 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 312 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 50%+1 pp · Ø 49% better than 49%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (46%).

Headshot rate 49%+3 pp · Ø 46% better than 67%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.96−0.02 · Ø 0.98 better than 37%
Pistol kills per match 2.3
Knife kills 3 in 316 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just above the average (12.9%).

2K rounds 13.2%+0.3 pp · Ø 12.9% better than 54%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 51x 4K, 4 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 8.2+4.1 · Ø 4.1 better than 98%
Enemies flashed per round 0.32+0.06 · Ø 0.26 better than 68%
Deaths per round 75%+2 pp · Ø 73% better than 22%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, ELO +154
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 85.7, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just above the average (0.71).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −96 ELO
55 matches · 44% win rate
On Anubis −87 ELO
54 matches · 44% win rate
Between 0:00 and 6:00 −139 ELO, win rate 45%
On Sundays −100 ELO, win rate 40%

relc7 loses the most ELO in match 2 of the day: −96 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.15 · Ancient

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 44%
0.71 better than 42%
83.1 better than 68%
0.99 better than 45%
50% of 423 duels right on the average
32% of 41 situations better than 33%
Dust 275
48% better than 41%
0.73 better than 54%
85.6 better than 78%
1.00 right on the average
51% of 377 duels better than 53%
29% of 31 situations better than 28%
Anubis54
44% better than 26%
0.73 better than 56%
87.5 better than 86%
0.99 better than 48%
49% of 320 duels better than 46%
41% of 32 situations better than 59%
Inferno42
55% better than 65%
0.72 better than 56%
83.7 better than 73%
0.96 better than 41%
51% of 242 duels right on the average
18% of 11 situations better than 10%
Nuke29
55% better than 56%
0.76 better than 64%
86.3 better than 80%
1.02 better than 55%
53% of 144 duels better than 64%
17% of 12 situations better than 5%
Ancient24
50% right on the average
0.67 better than 28%
80.5 better than 57%
0.89 better than 18%
47% of 156 duels better than 33%
11% of 18 situations better than 4%
Cache8
63% -
0.78 -
83.5 -
1.15-
34% of 41 duels -
0% of 2 situations -
Vertigo3
67% -
0.77 -
83.9 -
0.94-
42% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How relc7 plays

Across 316 matches relc7 averages K/R 0.72 and ADR 84.6; the rating across the 312 rated matches is 0.99. Biggest strength: Utility damage per round at 8.2, better than 98% of level 7 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 7 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Nuke with a 55% win rate in 29 matches. In 104 of 312 matches the rating was 1.10 or higher (33%), in 142 it was below 0.90. In 255 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. relc7 loses the most ELO in match 2 of the day (−96 ELO, win rate 44%). Things go best on Nuke (+71 ELO, win rate 55%). Match no. 3 of the day goes best: 62% win rate, +53 ELO. Improved over the last three months: Headshots +4 pp, ELO +154. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 85.7, Win rate at 49%. Last 30 days: 95 matches, win rate 51%, net ELO −139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.