relaxoff

MD
233 matches tracked
Last updated:

How does relaxoff play?

Rating 1.01 (from 176 matches) K/R 0.75 ADR 79.1 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 176 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 22%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.06+0.01 · Ø 1.05 better than 48%
Pistol kills per match 2.7
Knife kills 6 in 233 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 28%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 1 ace in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.5−1.3 · Ø 3.8 better than 10%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 10%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −10.2, Win rate −7 pp, ELO −212

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.72 (at the start 0.84). Just below the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −209 ELO
36 matches · 58% win rate
In match 1 of the day +13 ELO
52 matches · 44% win rate
On Wednesdays −119 ELO, win rate 42%

relaxoff loses the most ELO on Anubis: −209 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.14 · Dust 2
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 32%
0.74 better than 42%
78.7 better than 33%
1.00 better than 30%
52% of 392 duels right on the average
32% of 41 situations better than 29%
Dust 262
58% better than 68%
0.81 better than 76%
84.2 better than 63%
1.06 right on the average
52% of 306 duels right on the average
41% of 32 situations better than 58%
Ancient37
54% better than 52%
0.73 better than 37%
78.0 better than 27%
1.02 better than 39%
62% of 165 duels better than 93%
44% of 9 situations better than 66%
Anubis36
58% better than 64%
0.73 better than 39%
76.0 better than 20%
1.04 better than 45%
49% of 168 duels better than 32%
33% of 21 situations better than 37%
Inferno14
21% -
0.66 -
69.5 -
0.83-
45% of 78 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How relaxoff plays

Across 233 matches relaxoff averages K/R 0.75 and ADR 79.1; the rating across the 176 rated matches is 1.01. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 62 matches. In 60 of 176 matches the rating was 1.10 or higher (34%), in 62 it was below 0.90. In 176 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. relaxoff loses the most ELO on Anubis (−209 ELO, win rate 58%). Things go best on Dust 2 (+214 ELO, win rate 58%). Match no. 4 of the day goes best: 59% win rate, +60 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.12, ADR −10.2, Win rate −7 pp, ELO −212.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.