relan

USA
292 matches tracked 83 matches in 30 days
ELO ▼ 93
3,511
30-day peak: 3,714
Rank NA ▼ 4 places
#26
#15 in US
30 days · before #22 · best #22
Last updated:

How does relan play?

Rating 1.21 (from 98 matches) K/R 0.84 ADR 94.1 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 84%
Rating spread from 98 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 5%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 95%
Opening duels won 55%+4 pp better than 77%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.4−0.2 better than 26%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 58%+7 pp better than 86%
AWP share of kills 1%−10 pp better than 6%
K/D 1.18+0.15 better than 87%
Pistol kills per match 2.6 from the last 269
Knife kills 6 in 269 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.7%+3.4 pp better than 97%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 49x 4K, 2 aces in 166 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 7.2+3.1 better than 96%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 71%−1.0 pp better than 54%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, Win rate +5 pp, ELO +210
= Stayed the same
ADR at 95.7
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.86 (at the start 0.81).

Patterns

From the last 269 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −141 ELO
55 matches · 49% wins
In match 1 of the day −4 ELO
82 matches · 51% wins

relan loses the most ELO on Ancient: −141 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
60% better than 79%
0.90 better than 95%
98.3 better than 98%
1.27–
58% of 748 duels better than 84%
38% of 61 situations better than 47%
Ancient55
49% better than 38%
0.84 better than 87%
93.3 better than 93%
1.18–
55% of 336 duels better than 69%
46% of 37 situations better than 71%
Anubis49
55% better than 58%
0.78 better than 66%
88.5 better than 85%
1.08–
48% of 307 duels better than 27%
53% of 32 situations better than 81%
Nuke19
79% better than 99%
0.90 better than 93%
100.4 better than 98%
1.40–
54% of 98 duels better than 56%
44% of 9 situations better than 63%
Inferno16
63% better than 77%
0.78 better than 62%
93.0 better than 87%
1.09–
50% of 112 duels better than 35%
10% of 10 situations better than 3%
Dust 24
50% –
0.85 –
91.9 –
-
52% of 23 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How relan plays

Across 292 matches relan averages K/R 0.84 and ADR 94.1; the rating across the 98 rated matches is 1.21. Biggest strength: Damage per round (ADR) at 94.1. That is better than 96% of players on level 10. On average 18.5 kills per match, 58% of them headshots. The strongest map is Nuke with a 79% win rate in 19 matches. In 58 of 98 matches the rating was 1.10 or higher (59%), in 16 it was below 0.90. In 166 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: September 2026 at 1.26. relan loses the most ELO on Ancient (−141 ELO, win rate 49%). Things go best on Mirage (+551 ELO, win rate 60%). Improved over the last three months: K/R +0.05, Win rate +5 pp, ELO +210. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 95.7. Last 30 days: 83 matches, win rate 52%, ELO balance −138.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.