rel1ce

China
On FACEIT since 2023 432 matches tracked 178 matches in 30 days
ELO ▲ 734
3,331
30-day peak: 3,331
Rank EU ▲ 5,991 places
#2,574
China #81 in China
30 days · prev. #8,565 · best #2,540
Last updated:

How does rel1ce play?

Rating 1.04 K/R 0.76 ADR 81.3 from 432 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 432 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 37%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 84%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.04−0.02 · Ø 1.06 better than 37%
Pistol kills per match 2.5
Knife kills 8 in 432 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 37%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 61x 4K, 8 aces in 432 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 29%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether rel1ce is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 432 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOctNov

Best month: October 2026 with 0.81.

Patterns

From the last 432 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −58 ELO
77 matches · 48% win rate
On Tuesdays −88 ELO, win rate 37%

rel1ce loses the most ELO on Ancient: −58 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.54 · Nuke
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 42 · Mirage

Maps in detail

from the last 432 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
55% right on the average
0.75 better than 46%
81.9 right on the average
1.01 better than 32%
50% of 864 duels better than 35%
39% of 59 situations better than 52%
Dust 292
46% better than 20%
0.74 better than 42%
78.1 better than 31%
1.05 better than 42%
53% of 418 duels right on the average
28% of 54 situations better than 21%
Ancient77
48% better than 27%
0.79 better than 67%
81.7 better than 47%
1.09 better than 62%
51% of 423 duels better than 41%
49% of 43 situations better than 74%
Anubis62
53% better than 43%
0.72 better than 34%
77.8 better than 29%
0.99 better than 27%
44% of 313 duels better than 10%
44% of 32 situations better than 66%
Nuke54
59% better than 55%
0.79 better than 60%
88.5 better than 77%
1.10 better than 56%
58% of 310 duels better than 74%
22% of 23 situations better than 14%

Compared with players on the same level who have at least 15 matches on the map.

How rel1ce plays

Across 432 matches rel1ce averages K/R 0.76, ADR 81.3 and a rating of 1.04. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 59% headshots. The strongest map is Nuke with a 59% win rate in 54 matches. In 182 of 432 matches the rating was 1.10 or higher (42%), in 154 it was below 0.90. In 432 matches with detailed stats: 61 4Ks and 8 aces. Best month by rating: October 2026 at 1.14. rel1ce loses the most ELO on Ancient (−58 ELO, win rate 48%). Things go best on Mirage (+264 ELO, win rate 55%). Last 30 days: 178 matches, win rate 56%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.