rekonz

Australia
On FACEIT since 2015 194 matches tracked 36 matches in 30 days
ELO ▲ 173
3,170
30-day peak: 3,255
Rank OCE ▲ 14 places
#35
Australia #21 in Australia
30 days · prev. #49 · best #31
Last updated:

How does rekonz play?

Rating 1.12 (from 148 matches) K/R 0.78 ADR 84.5 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 148 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 65%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 3.0
Knife kills 1 in 194 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 30%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 22x 4K, 3 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +140
= Stayed the same
K/R at 0.78, Rating at 1.14, ADR at 84.3, Headshots at 53%
▼ Got worse
Win rate −9 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −61 ELO
30 matches · 57% win rate
On Mirage −57 ELO
47 matches · 49% win rate
On Sundays −60 ELO, win rate 54%

rekonz loses the most ELO in match 3 of the day: −61 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.23 · Nuke
  3. Recorded match no. 100 · Vertigo
  4. Most kills in a match: 38 · Ancient

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 26%
0.77 better than 55%
86.0 better than 69%
1.05 better than 45%
52% of 131 duels better than 47%
47% of 17 situations better than 75%
Dust 234
59% better than 66%
0.78 better than 61%
84.9 better than 64%
1.16 better than 75%
54% of 78 duels better than 58%
20% of 10 situations better than 9%
Inferno25
80% better than 93%
0.74 better than 32%
80.0 better than 28%
1.11 better than 42%
64% of 73 duels better than 85%
50% of 8 situations better than 76%
Anubis24
75% better than 96%
0.78 better than 63%
83.5 better than 60%
1.15 better than 76%
47% of 70 duels better than 21%
36% of 14 situations better than 44%
Ancient22
55% better than 48%
0.76 right on the average
86.2 better than 70%
1.03 better than 40%
57% of 67 duels better than 75%
29% of 7 situations better than 25%
Cache22
73% better than 89%
0.81 better than 62%
85.9 better than 57%
1.17 better than 69%
60% of 77 duels better than 75%
42% of 12 situations better than 52%
Nuke18
83% better than 99%
0.81 better than 67%
83.7 better than 56%
1.24-
65% of 40 duels better than 93%
60% of 10 situations better than 90%

Compared with players on the same level who have at least 15 matches on the map.

How rekonz plays

Across 194 matches rekonz averages K/R 0.78 and ADR 84.5; the rating across the 148 rated matches is 1.12. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Nuke with a 83% win rate in 18 matches. In 74 of 148 matches the rating was 1.10 or higher (50%), in 38 it was below 0.90. In 118 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: November 2026 at 1.30. rekonz loses the most ELO in match 3 of the day (−61 ELO, win rate 57%). Things go best on Anubis (+104 ELO, win rate 75%). Match no. 4 of the day goes best: 70% win rate, −8 ELO. Improved over the last three months: ELO +140. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.14, ADR at 84.3, Headshots at 53%. Last 30 days: 36 matches, win rate 67%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.