reiyama

Brazil
On FACEIT since 2023 256 matches tracked 33 matches in 30 days
ELO ▲ 276
3,099
30-day peak: 3,099
Rank EU ▲ 2,303 places
#6,383
Brazil #128 in Brazil
30 days · prev. #8,686 · best #6,381
Last updated:

How does reiyama play?

Rating 0.97 K/R 0.67 ADR 73.2 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 256 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 39%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.97−0.08 · Ø 1.05 better than 15%
Pistol kills per match 2.5
Knife kills 2 in 256 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 6%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 15%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 26x 4K, 1 ace in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 26%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +20 pp, ELO +628
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −6.8

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.63 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −154 ELO
62 matches · 56% win rate
On Ancient −24 ELO
50 matches · 56% win rate
On Sundays −99 ELO, win rate 48%

reiyama loses the most ELO on Mirage: −154 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.67 · Dust 2
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
53% better than 43%
0.65 better than 9%
70.6 better than 6%
0.94 better than 12%
56% of 248 duels better than 68%
35% of 40 situations better than 38%
Mirage62
56% better than 56%
0.72 better than 32%
76.9 better than 24%
1.04 better than 42%
50% of 247 duels better than 35%
26% of 34 situations better than 14%
Ancient50
56% better than 53%
0.66 better than 10%
74.0 better than 12%
0.94 better than 14%
48% of 184 duels better than 25%
45% of 20 situations better than 69%
Anubis41
63% better than 75%
0.63 better than 5%
71.2 better than 6%
0.93 better than 11%
46% of 175 duels better than 17%
44% of 27 situations better than 66%
Cache21
62% better than 58%
0.64 better than 5%
72.5 better than 7%
0.94 better than 6%
54% of 80 duels right on the average
50% of 14 situations better than 74%
Nuke7
43% -
0.66 -
68.3 -
0.99-
58% of 24 duels -
0% of 5 situations -
Inferno4
50% -
0.89 -
82.5 -
1.31-
56% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reiyama plays

Across 256 matches reiyama averages K/R 0.67, ADR 73.2 and a rating of 0.97. Most room to improve: Damage per round (ADR) at 73.2, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 51% headshots. The strongest map is Anubis with a 63% win rate in 41 matches. In 84 of 256 matches the rating was 1.10 or higher (33%), in 122 it was below 0.90. In 175 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. reiyama loses the most ELO on Mirage (−154 ELO, win rate 56%). Things go best on Anubis (+149 ELO, win rate 63%). Match no. 4 of the day goes best: 67% win rate, +27 ELO. Improved over the last three months: Headshots +7 pp, Win rate +20 pp, ELO +628. Got weaker: K/R −0.07, Rating −0.09, ADR −6.8. Last 30 days: 33 matches, win rate 73%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.