reikuro

Georgia
On FACEIT since 2020 341 matches tracked 71 matches in 30 days
Last updated:

How does reikuro play?

Rating 0.99 K/R 0.70 ADR 78.4 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 341 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.97−0.07 · Ø 1.04 better than 21%
Pistol kills per match 3.0
Knife kills 9 in 341 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 17%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 38x 4K, 7 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +160
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.11, Rating −0.15, ADR −11.2

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.64 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −172 ELO
112 matches · 45% win rate
On Inferno −170 ELO
34 matches · 41% win rate
On Thursdays −231 ELO, win rate 43%

reikuro loses the most ELO from match 5 of the day: −172 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.01 · Nuke
  4. Most kills in a match: 32 · Anubis

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
49% better than 35%
0.72 better than 37%
78.7 better than 36%
1.00 better than 35%
45% of 482 duels better than 15%
28% of 61 situations better than 19%
Dust 267
57% better than 67%
0.67 better than 17%
75.8 better than 23%
0.95 better than 19%
51% of 299 duels better than 46%
49% of 37 situations better than 77%
Anubis55
53% right on the average
0.72 better than 36%
80.3 better than 43%
0.99 better than 29%
55% of 274 duels better than 67%
42% of 31 situations better than 60%
Ancient39
49% better than 34%
0.69 better than 22%
78.9 better than 33%
0.94 better than 17%
41% of 229 duels better than 6%
52% of 21 situations better than 83%
Nuke39
62% better than 70%
0.69 better than 25%
75.6 better than 25%
0.99 better than 32%
41% of 158 duels better than 7%
22% of 27 situations better than 10%
Inferno34
41% better than 10%
0.71 better than 23%
81.2 better than 34%
1.00 better than 22%
52% of 149 duels better than 42%
17% of 24 situations better than 7%
Cache11
73% -
0.76 -
80.3 -
1.16-
47% of 62 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reikuro plays

Across 341 matches reikuro averages K/R 0.70, ADR 78.4 and a rating of 0.99. Most room to improve: Opening duels won at 47%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 121 of 341 matches the rating was 1.10 or higher (35%), in 148 it was below 0.90. In 255 matches with detailed stats: 38 4Ks and 7 aces. Best month by rating: July 2026 at 1.07. reikuro loses the most ELO from match 5 of the day (−172 ELO, win rate 45%). Things go best on Ancient (+177 ELO, win rate 49%). Match no. 1 of the day goes best: 62% win rate, +116 ELO. Improved over the last three months: Headshots +3 pp, ELO +160. Got weaker: K/R −0.11, Rating −0.15, ADR −11.2. Unchanged in recent months: Win rate at 52%. Last 30 days: 71 matches, win rate 51%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.