reibux

Netherlands
On FACEIT since 2018 348 matches tracked 127 matches in 30 days
ELO ▲ 313
2,603
30-day peak: 2,629
Rank EU
#38,678
Netherlands #220 in Netherlands
Last updated:

How does reibux play?

Rating 1.06 K/R 0.76 ADR 81.9 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 348 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.0
Knife kills 2 in 348 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 63%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 42x 4K, 3 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 8%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +5.1, Win rate +5 pp, ELO +348
= Stayed the same
K/R at 0.77, Rating at 1.07, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −72 ELO
39 matches · 44% win rate
On Ancient −71 ELO
43 matches · 47% win rate
Between 6:00 and 12:00 +120 ELO, win rate 44%
On Fridays −27 ELO, win rate 40%

reibux loses the most ELO in match 3 of the day: −72 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 250 · Inferno
  4. Most kills in a match: 38 · Anubis

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
52% better than 46%
0.74 better than 46%
81.4 right on the average
1.03 better than 45%
57% of 397 duels better than 81%
32% of 69 situations better than 33%
Dust 276
59% better than 76%
0.79 better than 69%
85.5 better than 70%
1.11 better than 69%
58% of 336 duels better than 82%
49% of 49 situations better than 76%
Anubis50
56% better than 58%
0.77 better than 60%
82.4 better than 56%
1.09 better than 63%
56% of 212 duels better than 72%
37% of 27 situations better than 46%
Ancient43
47% better than 31%
0.76 better than 55%
78.3 better than 30%
1.04 better than 48%
53% of 159 duels better than 59%
24% of 17 situations better than 17%
Inferno30
57% better than 55%
0.77 better than 48%
84.0 better than 47%
1.12 better than 56%
54% of 110 duels right on the average
45% of 11 situations better than 64%
Nuke29
21% better than 1%
0.71 better than 32%
77.5 better than 30%
0.95 better than 23%
53% of 105 duels right on the average
26% of 19 situations better than 19%
Cache24
54% -
0.72 -
77.8 -
1.00-
56% of 70 duels -
33% of 24 situations -
Vertigo3
0% -
0.88 -
99.0 -
1.19-
60% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reibux plays

Across 348 matches reibux averages K/R 0.76, ADR 81.9 and a rating of 1.06. Biggest strength: Opening duels won at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 59% win rate in 76 matches. In 146 of 348 matches the rating was 1.10 or higher (42%), in 120 it was below 0.90. In 252 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. reibux loses the most ELO in match 3 of the day (−72 ELO, win rate 44%). Things go best on Anubis (+125 ELO, win rate 56%). Match no. 2 of the day goes best: 64% win rate, +35 ELO. Improved over the last three months: ADR +5.1, Win rate +5 pp, ELO +348. Unchanged in recent months: K/R at 0.77, Rating at 1.07, Headshots at 48%. Last 30 days: 127 matches, win rate 54%, net ELO +214.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.