rehasiukas

LT
On FACEIT since 2015 117 matches tracked 30 matches in 30 days
Last updated:

How does rehasiukas play?

Rating 1.16 K/R 0.79 ADR 83.5 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 117 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 49%−2 pp · Ø 51% better than 37%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.23+0.20 · Ø 1.03 better than 92%
Pistol kills per match 2.9
Knife kills 2 in 117 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 58%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 24x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 38%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.09, Headshots +2 pp, Win rate +15 pp, ELO +73
= Stayed the same
K/R at 0.80, ADR at 84.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
29 matches · 55% win rate
In match 1 of the day +17 ELO
40 matches · 43% win rate

rehasiukas loses the most ELO on Mirage: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 35 · Inferno
  3. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
57% better than 67%
0.83 better than 84%
86.0 better than 72%
1.24 better than 93%
56% of 96 duels better than 74%
43% of 37 situations better than 64%
Mirage29
55% better than 61%
0.75 right on the average
78.5 better than 36%
1.09 better than 66%
61% of 64 duels better than 93%
43% of 21 situations better than 65%
Anubis14
50% -
0.77 -
79.7 -
1.13-
48% of 33 duels -
33% of 15 situations -
Nuke13
62% -
0.85 -
89.1 -
1.25-
42% of 24 duels -
29% of 14 situations -
Ancient10
30% -
0.78 -
87.6 -
1.10-
58% of 24 duels -
44% of 9 situations -
Cache8
25% -
0.75 -
84.3 -
1.04-
42% of 26 duels -
33% of 6 situations -
Inferno8
75% -
0.81 -
85.7 -
1.15-
52% of 21 duels -
10% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rehasiukas plays

Across 117 matches rehasiukas averages K/R 0.79, ADR 83.5 and a rating of 1.16. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 67 of 117 matches the rating was 1.10 or higher (57%), in 26 it was below 0.90. In 95 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.27. rehasiukas loses the most ELO on Mirage (−30 ELO, win rate 55%). Things go best on Dust 2 (+34 ELO, win rate 57%). Match no. 2 of the day goes best: 64% win rate, −12 ELO. Improved over the last three months: Rating +0.09, Headshots +2 pp, Win rate +15 pp, ELO +73. Unchanged in recent months: K/R at 0.80, ADR at 84.0. Last 30 days: 30 matches, win rate 57%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.