regush

Russia
On FACEIT since 2014 133 matches tracked 76 matches in 30 days
Last updated:

How does regush play?

Rating 1.09 K/R 0.77 ADR 79.5 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (50%).

Headshot rate 35%−15 pp · Ø 50% better than 1%
AWP share of kills 43%+31 pp · Ø 12% better than 99%
K/D 1.11+0.07 · Ø 1.04 better than 70%
Pistol kills per match 3.7
Knife kills 2 in 133 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 35%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 21x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 28%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +54
= Stayed the same
Headshots at 35%
▼ Got worse
K/R −0.12, Rating −0.16, ADR −8.8, Win rate −16 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.91. Last 3 months: 0.75 (at the start 0.87). Just above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −49 ELO
23 matches · 35% win rate
On Dust 2 −26 ELO
26 matches · 58% win rate
On Anubis −2 ELO
26 matches · 50% win rate

regush loses the most ELO from match 5 of the day: −49 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 1.99 · Cache
  4. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno31
61% better than 73%
0.74 better than 43%
76.2 better than 17%
1.05 better than 46%
65% of 145 duels better than 95%
29% of 17 situations better than 26%
Anubis26
50% better than 40%
0.80 better than 74%
84.9 better than 68%
1.15 better than 80%
59% of 124 duels better than 86%
35% of 20 situations better than 42%
Dust 226
58% better than 72%
0.79 better than 71%
78.3 better than 34%
1.08 better than 61%
59% of 171 duels better than 87%
26% of 19 situations better than 18%
Cache20
55% better than 43%
0.77 better than 64%
75.2 better than 27%
1.11 better than 67%
55% of 73 duels better than 63%
41% of 17 situations better than 58%
Ancient16
44% better than 22%
0.79 better than 69%
85.4 better than 68%
1.10 better than 68%
47% of 78 duels better than 25%
44% of 9 situations better than 68%
Nuke14
43% -
0.75 -
77.7 -
1.06-
57% of 51 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How regush plays

Across 133 matches regush averages K/R 0.77, ADR 79.5 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 35% headshots. The strongest map is Inferno with a 61% win rate in 31 matches. In 63 of 133 matches the rating was 1.10 or higher (47%), in 45 it was below 0.90. In 112 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: June 2026 at 1.33. regush loses the most ELO from match 5 of the day (−49 ELO, win rate 35%). Things go best on Inferno (+1 ELO, win rate 61%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: ELO +54. Got weaker: K/R −0.12, Rating −0.16, ADR −8.8, Win rate −16 pp. Unchanged in recent months: Headshots at 35%. Last 30 days: 76 matches, win rate 53%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.