regizen

Ukraine
On FACEIT since 2014 143 matches tracked
Last updated:

How does regizen play?

Rating 1.10 (from 116 matches) K/R 0.79 ADR 86.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 116 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 84%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.17+0.14 · Ø 1.03 better than 86%
Pistol kills per match 2.5
Knife kills 1 in 143 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 17x 4K, 2 aces in 100 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +61
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.08, ADR −9.3, Headshots −11 pp, Win rate −8 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.76 (at the start 0.86). Just above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −78 ELO
39 matches · 41% win rate
On Anubis −63 ELO
31 matches · 48% win rate
Between 18:00 and 24:00 −182 ELO, win rate 44%

regizen loses the most ELO from match 5 of the day: −78 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.25 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno
  4. Most kills in a match: 46 · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
58% better than 72%
0.86 better than 92%
91.7 better than 91%
1.16 better than 84%
56% of 110 duels better than 76%
44% of 25 situations better than 66%
Anubis31
48% better than 37%
0.74 right on the average
81.4 better than 51%
1.07 better than 62%
55% of 53 duels better than 70%
50% of 16 situations better than 77%
Ancient22
45% better than 29%
0.82 better than 83%
87.0 better than 78%
1.15 better than 85%
46% of 57 duels better than 22%
45% of 11 situations better than 69%
Inferno18
44% better than 20%
0.78 better than 69%
86.5 better than 74%
1.08 better than 64%
60% of 42 duels better than 88%
31% of 13 situations better than 40%
Mirage16
44% better than 22%
0.71 better than 36%
78.3 better than 36%
1.05-
50% of 36 duels better than 42%
38% of 13 situations right on the average
Cache3
0% -
0.59 -
64.9 -
0.77-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How regizen plays

Across 143 matches regizen averages K/R 0.79 and ADR 86.0; the rating across the 116 rated matches is 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 55% headshots. The strongest map is Dust 2 with a 58% win rate in 52 matches. In 57 of 116 matches the rating was 1.10 or higher (49%), in 28 it was below 0.90. In 100 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.29. regizen loses the most ELO from match 5 of the day (−78 ELO, win rate 41%). Things go best on Dust 2 (+34 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −2 ELO. Improved over the last three months: ELO +61. Got weaker: K/R −0.10, Rating −0.08, ADR −9.3, Headshots −11 pp, Win rate −8 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.